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Thread Statistics | Show CCP posts - 42 post(s) |
KaDa en Bauldry
Aliastra Gallente Federation
0
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Posted - 2014.04.19 09:45:00 -
[1] - Quote
CCP Rise wrote:Finally we get to the battleships!
RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Drones (bandwidth / bay): 50(-75) / 175(-225) Appologies, I haven't read the last bunch of pages, just putting this here, as in the cruiser thread I've been a bit ....well... hostile towards the changes...
So what I can see the Rattler do after this differently: Should my sentries catch fire, I don't need to recall them that fast, and cruise missile dps will be better, so more power to BS/BC rat slaughter - good. Cruisers will die at the same pace, frig rats are left to the LMJD.
Or I can put a twist on things against angels, go with 5RH or cruise launcher, forsake the leapfrog tactic and superb range, get in the thick of it, and deal quite a bit of damage... ...at the cost of having some trouble handling the really small ones. Interesting.
I've never had issues fitting a snake before (and I had a twin XLASB one once for the sake of laughs), don't know how a 5th launcher changes that. Bay is 3.5 times the bandwidth, that is generous.
... Now if only Rise could help me in the Cruiser thread finding the mirriad - correction, the word he used is plenty - of PvE uses for the Gila he claimed it will have... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
0
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Posted - 2014.04.20 01:18:00 -
[2] - Quote
Kaarous Aldurald wrote:Sgt Ocker wrote:Ok.. Well, the current Snake fills a role for many players and has served those who like it (as a drone boat) well. It has essentially had its ability to fill many of its current roles severely reduced by limiting drone versatility. So while the Snake has received a nice buff it has completely changed the way the ship can be played. Your a missile platform fan - Snake will serve you well, you will still have support drones. If you prefer the drone platform, you need to get the balance just right, you won't have the versatility you do now. It would interest me to know how many people relied on using light drones on a battleship platform, and for what. Frig rat killing when they start too close for sentries, and ludicrious amounts of ECM drones to release in lowsec, should you make a mistake. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
0
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Posted - 2014.04.20 01:46:00 -
[3] - Quote
Kaarous Aldurald wrote:KaDa en Bauldry wrote:Frig rat killing when they start too close for sentries You can still load light drones. Yeah, they lost their bonuses, but they didn't go away. And you still have several slots for Drone Damage Amplifiers to pump them up for such a niche use. Getting rid of scrambling rats is in no what a niche use imho when they start within 15km of you in a L4, and since they eat your drones quite fast, that 33% health will be missed. I had two rats kill off one drone that was 7km from me and 90% shield when I recalled before...
Kaarous Aldurald wrote:Perhaps you guys misunderstood my statement. Perhaps we answered the question you asked, and not the one you had.
But yes, it doesn't completely change the game for me, just need to MLJD more often, it works against frigate rats better than light drones anyways, so the cruise missile buff is an overall buff for me in *most* cases. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
1
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Posted - 2014.04.20 09:34:00 -
[4] - Quote
Stein Backstabber wrote:You know, this would is a bit like folks complaining if the didnt let my Mach fit small guns, but buffed the crap out the big ones XoD Because fitting the wrong sized guns and getting the ones you should use 100% of the time is the same as releasing smaller drones, which all battleships had to do before the LMJD. It's pretty much the reason why they all had at least something like 50/75 bandwidth and bay.
What's next? If a ship has 125mbps bandwidth, it HAS TO use all of it, or else the drones won't activate?
How about making any non-droneboat have a drone bay of no larger than 25m3. In fact, let's just remove them! Drone boats should be the only ones using drones, or else it's like a gunship using missiles, CCP is finally burying the split hardpoints.
... ... Giving both sides of a discussion is nice and all, but let's not go full silly here. If they would rebalance drones and drone ships around such a concept, that would be quite different. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
1
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Posted - 2014.04.20 09:53:00 -
[5] - Quote
Stein Backstabber wrote:Well, it really is a bit silly. I countered silly with silly on purpose.
Stein Backstabber wrote:It's not like they're hard done by and if the bonused lights made or broke the boat, you're probably doing it wrong. If you read back, on the rattlesnake, I don't have (much) trouble accepting the change. But your example was too much for me. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
1
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Posted - 2014.04.20 14:01:00 -
[6] - Quote
epicurus ataraxia wrote:NOTE:- NOWHERE IN THIS POST IS A REQUEST FOR A BUFF. (In capitals for the benefit of those who find it hard to read.)
Yes there IS!
First of all, the dps of the Rattlesnake gets a major buff: Instead of 4 cruise launchers your ship will do the damage of 6 without changing the fitting! But wait, there's more! If you sacrifice a bit of drone range, you'll do almost twice as much missile damage than before! You hate it that you are given a choice? Don't live with it! Sentry drones! Your Garde IIs will do a bit less damage (but at a slightly longer range) due to the sentry rebalance, but the others will be more shiny than before.
And like so many said before, if you are worried about frigs, fit RLMLs. Instead of being able to "downsize" drones, you have bonused launchers you can downsize. But that's a fitting choice, instead of a choice of which drones to release.
Now... For just a moment consider what you'd get, if you had BOTH super lightdrones, and 5 RLML-s. And try and convince anyone that with a 4% shield resist bonus and all that base shield health the Rattlesnake has, it wouldn't be BRUTAL. All the while it can swap to Ogre IIs and still do 700+ dps with drones alone, 1k overall, on a frigate murder platform. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
1
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Posted - 2014.04.20 15:12:00 -
[7] - Quote
motie one wrote:He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it.
So WTF, did you read it or what I'm not looking at the ship's drones alone, but drones + missiles.
The other drone battleships in game have turrets, that cannot track once things get in close. If you fit the Rattlesnake thus, the rapid launchers can. In fact, it's the only drone ship that can pick between Small, Medium or Large hardpoint weapon systems, and I'm hard-pressed to name any other ship that has such a luxury, at best some missile ships have the appropiate rapid launcher bonused, but not the one even below.
If this not downsizeable drone idea came for a turret hardpoint only ship, it would be a lot worse. But that is not the case.
If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement.Only if you mess it up. With a spare high you still have 80km range, just jump "towards" the rats that are 10km from you, and by the time you release the sentries, they are in range.
So in short the rattlesnake has become a missile boat. With supporting drones.The difference is, that I barely use my light drones, so for me it's still at the same drone power 95% of the time with the added missile capabilities.
Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective dronesI don't see a reason for the medium drone buff, mainly because I never use them.
Buffing the light ones would be an "extra" bonus if you will, which while does have precedence is a bit awkward, making more of a mess of this drone thing.
The whole superdrone idea is awkward, I don't deny it!
Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested. Once again, don't MJD furthest away from the rats, but at an angle, and you have no dead zone, if that worries you so much. Sure, you lose a bit of buffer if you fit for full damage, but I find that in fact a really interesting trade-off! A choice, instead of what I have now! Look at the normal and navy Domi! It has as many turrets as highslots. Does anyone complain there? So why does it suddenly hurt so badly here, with only two straight buffs being the only way to solve this "problem".
(If CCP Rise wanted to buff the ship some more, this could be also achieved by an additional high slot, his choice, naturally would effect the ability to fit other things too.)...no comment
Gila 200% bonus to damage and hitpoints for light drones. To keep approximately the same number of effective drones4 drones with +200% damage are 12 drones' worth. Currently to my best knowledge the Gila does the damage of 7.5 with lights. I was being generous, and assumed he means +100% in which case it would be the damage of 8 drones instead of the current 7.5. If he wanted it without a typo and without a buff, he would have said 87.5%. Sure, it's not a pretty number, but nore is 37.5% and people can live with it on their active repair ships.
An extra module slot, a module slot's role being baked into the hull, drones in the proposal unbonused doing more damage than the live version, if they are not buffs I don't know what the word "buff" means.
His proposals to fix the awkwardness of superdrones? I understand why he wants them, I just don't agree due to the reasons I've tried to explain. You don't have to agree. But don't claim I post without reading please. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
1
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Posted - 2014.04.20 15:26:00 -
[8] - Quote
motie one wrote:I have read the original post and wonder if we have read the same one??
Yes the rattlesnake has been given additional damage to missiles, that is clearly stated.clear as day. Fitting RLML to the rattlesnake is of course an option,a pretty dumb one though. and fitting them to the Gila is the only sensible fit without T2 heavy precision missiles.yeah, thats the only fit, no choices there. I see no request for bonused superlight drones., just standard bonused drones with exactly the same hitpoints and effective drones as presently there. So what are you on about.?
He does not deny it will be a good ship, he talks about the whole drone system and the mechanics of drones in depth to try explain to people who don't use them i guess, or just trying to be heard over the crap, you are completely ignoring that and the worries he has. He is not the only one, they will be a bloody pain to use, why the hell use such screwed up drones anyway. I dont know about the new sentries, 2 better ones instead of 5? Just have to try those, but drones overall are now no fun and crappy after this
He is pointing out, where things went wrong and how to fix it. Without making it any more a WTFPwnm mobile than ccp already made it.
So WTF, did you read it or what Ah, wrong version got posted originally.
...Embarrassing. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
1
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Posted - 2014.04.20 16:02:00 -
[9] - Quote
epicurus ataraxia wrote:Ok, you have clearly read it, thank you for that, just to focus on a couple of points to clear them up. You may not have realised but the Gila drone bay has dropped to 20m3 that is 4 drones, hence the 200% bonus to lights to make it 8 effective drones rather than 7.5 ok there is a percentage that makes it exactly the same, I am sure CCP rise does not need me to tell him what it is. No drone is expected to gain more damage than currently in my proposals
KaDa en Bauldry wrote:4 drones with +200% damage are 12 drones' worth. Currently to my best knowledge the Gila does the damage of 7.5 with lights. [...] If he wanted it without a typo and without a buff, he would have said 87.5%. Sure, it's not a pretty number, but nore is 37.5% and people can live with it on their active repair ships. Now who is not reading?
epicurus ataraxia wrote:Regarding the rest, nothing regarding the superdrones is effected by my post other than preventing their use with the MJD a pain in the arse, dealable with but what is gained by making their use unpleasant for the sake of it,mthere are some who want to turn the game to ****, and a pain just for jollies, but I do not think you are one of them.
If CCP intend to balance the Rattlesnake to be more desirable, as I believe they do, and they say they do, does anyone really believe that making errors to deliberately make the ship unpleasant to fly with drones, would be the way they would do it. Truth be told, if the aim was to create a superdrone-carrier, and nothing else, there would be a really simple solution.
Remember the Guardian Vexor? It can field +5 drones max due to a hull bonus. Let's have the opposite! The Gurista ships have a hull "bonus" giving -3 to the number of maximal controlled drones!
The Gurista ships get a fixed +% to each drone's damage, no weightclasses!
No weird playing around with different percentages.
I'm sure the DEVs thought of this, and just simply don't want it.
Sadly.
And if you want to know my guess on why: First of all, people would ask why the Rattlesnake only gets +375% when the Gila gets +500% The answer would be, because Sentries already do damage well enough, and that the Gila has that bonus to compensate for the lost ability to field bonused heavy drones (originally a damage application buff in fact in a weird way against cruisers).
So now we would have the Gila doing more damage with it's two light drones, than the Rattlesnake or the Worm. Makes a lot of sense! And I haven't mentioned what happens if that super-Gila is fit with RLML-s
A way around would be to reduce the Gila's damage to it's current level, +375% damage with all drones, no weird numbers, 2 controlled max. But then it would need a buff to the missile damage to have the overall total that is proposed here. And THEN it would become a missile ship slowly with only auxiliary drones.
Rattlesnake? Comes down to the Rapid Heavy and Rapid Launchers in my guess. Full bonused downsized drones and full-bonused downsized launchers while keeping the ability to recall drones and release the "proper" size should simply not be.
If you are still not sure what I mean, consider the Cerberus. When fit for frigate-slaying, it's damage is sub-par against cruisers and larger. But a Gila or Rattlesnake could recall drones, and deal "proper" damage with the "double-bonused" mediums (Gila), or properly bonused heavies.
I still don't like the implementation (looking from Gila PvE side). But I dare think I understand the whys behind it. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
1
|
Posted - 2014.04.20 16:15:00 -
[10] - Quote
epicurus ataraxia wrote:Let's not let it get us drawn away from the points made. Are you referring to your original ones, the reply I gave on 15:29, or the one just now with the drone max limit you didn't comment on at all? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
2
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Posted - 2014.04.20 17:50:00 -
[11] - Quote
epicurus ataraxia wrote:Doggy Dogwoofwoof wrote:epicurus ataraxia wrote:baltec1 wrote:You have the exact same light drones as every other battleship and they do just fine in dealing with frigates and don't have any more micromanagement needs than any other ships. Well either on other battleships, they are not a primary weapons system, or they are bonused as in the dominix etc, or their is some other compensation. The rattlesnake is a dual weapon system ship, and the post you are quoting, is discussing both the rattlesnake as well as the Gila and how both being effected by the overall drone changes. On the rattle snake, They are not the primary Weapon system. Missiles and Heavy/Sentry drones are the rattlesnakes primary weapon. Light drones are a secondary weapon system for it. Light drones are part of the primary weapon system, you launch different drones just as in a missile ship you launch different types of missile. OFC lights being primary or secondary on a Rattlesnake is besides the point, they are mutually exclusive with it's true primary weapon system: Heavies and Sentries.
A Rokh with it's 50m3 bay doesn't really sacrifice much when releasing it's unbonused light drones, the Rattlesnake sacrifices time (and dps) not spent shooting with Gardes for instance.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
2
|
Posted - 2014.04.20 20:44:00 -
[12] - Quote
Tempban Darkfall wrote:Get a life, clown. Are you even smart enough to know how pathetic you really are? It must really suck to be you. I'm certainly happy that I don't have your life. Thanks. 0/10 Not helping your cause at all.
...oh wait. Got me to reply, 3/10 I suppose. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
2
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Posted - 2014.04.21 08:35:00 -
[13] - Quote
epicurus ataraxia wrote:baltec1 wrote:epicurus ataraxia wrote:baltec1 wrote:Tempban Darkfall wrote:One of the main reasons we picked Rattlesnake, the ability for the Rattlesnake to combat fast moving frigates and cruisers, is enormously diminished with the loss of 50% damage and HP for its light and medium drones. Only clowns and idiots are saying otherwise. They are not losing 50% damage and HP. Hmm drone bonus let me see what we are not getting now, you know reading stuff.... Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level Would you like to apologise now? For what? They are not losing 50% of their damage or HP. Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level How many times do you have to read simple stuff to understand it, oh I get it ...*nah nah nah can't hear you*
Are you the troll, or are you just that bad at grade school math?
Let's have a theoretical drone with 2 hull health. Add 50% bonus from the gallente skill. Now you have a drone with 3 hull hp.
Now here's the where the "math" comes in: Is the unbonused 2 the half of 3? ...Or is it 2/3rd of it? 66%, so 33% less.
Man, I was made to reply again. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 08:43:00 -
[14] - Quote
Tempban Darkfall wrote:baltec1 wrote:Do the maths. Its not a 50% reduction in damage and hp. LOL. Look at this loser. He can't even figure out that the Rattlesnake is losing its 50% bonus on light and medium drones. A good example of how stupid you have to be to claim the Rattlesnake is fine. Once again, Losing the 50% bonus on drones is not the same as a reduction of 50% in damage and hp. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 08:53:00 -
[15] - Quote
epicurus ataraxia wrote:I am not sure of the point you are making, are you saying that we are imagining there was a bonus currently? Or are you saying we have underestimated how much we are losing? Or is there a finer point we are not understanding? baltec1 is trolling you with how your drones are not losing 50% of their damage, and you disagree.
And he is right, you are wrong Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 09:13:00 -
[16] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:
You are aware that when you launch your light drones you have to recall your sentries aren't you. And on your raven/ hyperion/or whatever you do not have to shutdown your turrets to launch your lights?
You don't have to with the new Rattlesnake, either. It has a full rack of launchers now. Problem is, if you try to fit for max damage with both of them, you will be splitting too much your modules.
You have to pick one. On a Rave, you rigor and TP the **** out of missiles, and consider drones secondary.
On the old ratter for argument's sake T1 torps and T1 heavies, heavies did a LOT more damage, and even with T2 rage vs T2 Ogres the drones do twice as much, not to mention apply it better.
Now you have this ship, where things get nuts. The damage of a T1 torp will come close to the damage of a T2 Ogre (selected best damage ammo and drone, both thermal). You can fit 3 rigor rigs, 3 BCUs and 3 DDAs. Add a TP or two for missiles, two Omnis for your sentries, and you have 3-4 slots for tank, that... well, just might work. But it's a tad bit on the crazy side of things, and nuts on the skill training times. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 09:15:00 -
[17] - Quote
. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 09:26:00 -
[18] - Quote
baltec1 wrote:Training times are never taken into account and with good reason. With the resist bonus you can get away quite happily with a 4 slot tank. With the drone buffs you also wont be fitting drone mods in the same way too. Skills: aye.
4 slot tank : that's what I'm already, only with the rigs being CCC so I don't drink cap boosters like a drunk sailor on shore leave. So I have a pretty good estimate how doable it is, with the new dps taken into consideration.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 11:51:00 -
[19] - Quote
epicurus ataraxia wrote:Possibly you are not aware that the new rattlesnake does not have many utility slots in the normal understanding of the word. In a 6 slot ship, if you have 4 launchers or turrets (4 in total for some) then one has what is widely described as 2 utility slots. If suddenly you are allowed to fit a launcher, you have one as you now can fit 5 6-5=1 You have already given up an item that was in a utility slot. Hurting whatever you used it for (99% of cases a DLA) Fit an armor repper you either give up the last DLA which would be an act of a complete swivel eyed loony, or you gimp the missiles. No one has accused you of being a swivel eyed loony. And yet no one complains that the Domi has 6 highs 6 turret hardpoints and no utility slots, plus the turrets are unbonused on the normal, and only 5% bonused on the navy, unlike the 10% we get here.
Being given fitting choices (+1 launcher hardpoint that you don't have to use) is a straight buff for me. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
3
|
Posted - 2014.04.21 13:51:00 -
[20] - Quote
epicurus ataraxia wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Possibly you are not aware that the new rattlesnake does not have many utility slots in the normal understanding of the word.In a 6 slot ship, if you have 4 launchers or turrets (4 in total for some) then one has what is widely described as 2 utility slots. If suddenly you are allowed to fit a launcher, you have one as you now can fit 5 6-5=1 You have already given up an item that was in a utility slot. Hurting whatever you used it for (99% of cases a DLA) Fit an armor repper you either give up the last DLA which would be an act of a complete swivel eyed loony, or you gimp the missiles. No one has accused you of being a swivel eyed loony. And yet no one complains that the Domi has 6 highs 6 turret hardpoints and no utility slots, plus the turrets are unbonused on the normal, and only 5% bonused on the navy, unlike the 10% we get here. Being given fitting choices (+1 launcher hardpoint that you don't have to use) is a straight buff for me. I'm HAPPY with how it doesn't have that many utility slots. You want to have your cake, and eat it too. In fact, you want more than one cake. What! you turn answering that question into that! I will give the benefit of the doubt and not automatically assume that you are deliberately goading, so I will answer. ( but I will probably be proved wrong to do so) how on earth can you compare the domi's guns to this ship, secondary to main. rail guns to missiles too? apples to oranges as well? You seem to be missing the entire point. Well, as for being able to use either of the weapons systems on the ship as the primary, and to be able select and fit and make compromises for the appropriate type is something:- THAT NOT A SINGLE PERSON HAS DISAGREED WITH! It is just that The issues that have already been Identified, prevent that being a reasonable choice.
"you turn answering that question into that!" Yes I do!
One person on the forum raised a concern, namely how the loss of the utility high hurts the ship. I'm compering Droneship A with 6 highslots and 6 hardpoints to Droneship B with 6 highslots and 4 (soon 5) hardpoints. I argue, that there is no requirement for a Droneship to have utility highs, DroneshipA without those utility highs having all highslots with guns is quite well recieved, and at the last balance round no one wanted it changed.
I answer concerns raised about a certain way of designing the highslot-layout of a ship. I find viewpoint to be explained, coherent, and hopefully understandable.
I'm waiting for said poster to agree or disagree with what I wrote over his concern.
If he doesn't want me replying to certain concerns he has in his post, or if his problem is that I reply only to a part of his post that I find I might reply to... ...I do hope I use the forums properly. If someone disagrees, he can educate me how I do it wrong, and how I should do it. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
5
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Posted - 2014.04.21 15:03:00 -
[21] - Quote
CCP Rise wrote:RATTLESNAKE
Fittings: 10000 PWG, 710 CPU Hmm... Tried a fit just now using the old as template. It was not adding another hardpoint that bottlenecked it, PG is overly generous as is, but the CPU with the 3 missile rigs I added was suddenly tiny.
How about some (more) Caldari-level CPU if it has now missile damage bonus and 5 launchers? Maybe at the expense of PG?
Or is it just me? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
6
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Posted - 2014.04.21 15:36:00 -
[22] - Quote
Alvatore DiMarco wrote:Try two missile rigs and, since this is a pirate ship, maybe use a T2 for one of them. Had the "standard" Rigor II + x2 Rigor I that the Navy Raven can do. I could go double Rigor II, but that would be still a loss in explosion radius, and would leave only 50 calibration over. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
7
|
Posted - 2014.04.21 15:47:00 -
[23] - Quote
Jenn aSide wrote:I hope you are 12 Fix'd
Too many times I've seen 12 year olds behave more mature than "grown-ups" Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
7
|
Posted - 2014.04.21 16:22:00 -
[24] - Quote
Arthur Aihaken wrote:With all the points that have been raised, I would love to see a dev response... DEVs have their holidays as well, so I can wait ...until tomorrow afternoon for instance. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
8
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Posted - 2014.04.21 16:53:00 -
[25] - Quote
Mike Voidstar wrote:To be clear... I like the superdrone in concept, and feel it is balanced with improved damage at the cost of increased vunerability to ewar.
I simply dislike how this has been applied to the battleship. There is no increased dps with it at this level, leaving it weak IMO given the increased vunerabilities. If we were getting 10+ effective drones rather than 7.5 I would have few misgivings.
The idea of dropping the versatility of drones and making them more comparable in perforformance to revular ships guns is a fine thing... But the superdrone needs to be powerful indeed to overcome the downside of being destructible. On the frigate level *snip* The Gila is in a similar position...personally I dont feel that medium drones underperform so much below lights in application that the lack of a light drone bonus is a serious issue. A bonus to get lights up to 7.5 or even 8 in space would not be out of place, but it does not cripple the ship. I do feel that mediums are fragile enough compared to what easily hits them that they may need reevaluation in the near future, however.
So I think they should strengthen the superdrone bonus to be greater dps than other BS drone platforms to make up for the increased vunerability inherant to having fewer drones, and perhaps the rest can be ironed out in a more comprehensive drone review... But at no point do I think this is a poor idea for tbe shipline. I respectfully(?) disagree.
The Gila needed the overpowered superdrones, because it's Super Mediums replace a full flight of Heavy drones. For PvE I also disagree with the Gila's largest problem, for me it's how the AI handles (destroys) medium drones. The recall drone game hurts a lot when one's recall is half of your drone dps.
With the Rattlesnake, there is no reason to have more dps from the superdrones than they already had. In no way would I be against seeing a nice and round 300% bonus to damage and hitpoint mind you. That would be nice (8 "effective drones").
I would very much like to see an immunity to the serpentis-power 90% web some NPCs carry on my superdrones, getting two on a drone means that drone will never EVER make it back (unless I go to it faster than it dies) and I should just abandon drone so I can start applying damage again faster, which is not a really nice Emerging Gameplay Mechanic, but I don't see CCP agreeing with me anytime soon :( Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
9
|
Posted - 2014.04.21 18:27:00 -
[26] - Quote
Mike Voidstar wrote:KaDa en Bauldry wrote:I respectfully(?) disagree. The Gila needed the overpowered superdrones, because it's Super Mediums replace a full flight of Heavy drones. For PvE I also disagree with the Gila's largest problem, for me it's how the AI handles (destroys) medium drones. The recall drone game hurts a lot when one's recall is half of your drone dps. With the Rattlesnake, there is no reason to have more dps from the superdrones than they already had. In no way would I be against seeing a nice and round 300% bonus to damage and hitpoint mind you. That would be nice (8 "effective drones"). I would very much like to see an immunity to the serpentis-power 90% web some NPCs carry on my superdrones, getting two on a drone means that drone will never EVER make it back (unless I go to it faster than it dies) and I should just abandon drone so I can start applying damage again faster, which is not a really nice Emerging Gameplay Mechanic, but I don't see CCP agreeing with me anytime soon :( Left at the same DPS level, the superdrone bonus does more harm than good. They will be simple to negate with some ewar, drones are far from immune to those effects they are just not normally worth the attention being only a small part of a larger package. The only real benefit is a bit more resilience to damage, and with npc aggro the ewar that npcs apply will be an order of magnitude more of a problem. Drones have somewhat less DPS potential than other weapon systems, but in general that is made up by their resistance to ewar effects due to being several smaller parts. They also carry the penalties of being destructable and ships designed for them lose a slot. On the Rattlesnake you lose most of the resistance to ewar in exchange for a minor boost to survivability, which is just frankly not enough. It makes almost no difference to heavies who will still get webbed and killed with their bloated signitures, and sentries wont see enough boost to keep out long enough to make a difference. With the loss of the bonus to smaller drone types you also lose a healthy chunk of the application edge drones usually enjoy. The superdrone bonus needs raised to similar performance gains of the smaller hull sizes. The Worm enjoys 1.5 DPS of any other frigate platform, and the Gila nearly doubles the DPS of any other medium drone platform to make up for the drawbacks of the superdrone concept. Breaking even for a minor survivability boost is not enough unless they want to add a bonus to make them immune to ewar effects. I continue to disagree.
The web I am fearing, so that EWAR I give you, but I have already in the post you quote... Drones are immune to Cap Warfare like rats, so there is no issue. I'm not sure if SD affects them, but I'm partial to not. My freshly released Wardens lose no time in engaging a frigate rat with a signature of 29m. TD/Jam - We are way better off with half of our drones being affected, than a gunship's full broadside. TP... well, I'm not sure if that's what you worry about. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
9
|
Posted - 2014.04.21 18:36:00 -
[27] - Quote
Gypsio III wrote:The problem of webbing a heavy drone isn't significant either. You're only likely to use heavies against a nearby tackled or very slow target, and the delay in damage application produced by webbing the incoming drone is generally minimal.
It'd be a lot more serious if you have range-bonused webs or a target at range, but in those cases you should be using sentries At what range do you switch over from Bouncers to Berserkers? In a Rattlesnake I usually pack LMJD as prop mod, so I move under 150m/s (meaining I won't get to it), and a double-npc-webbed heavy moves... well it doesn't really move... Crawls at 25m/s? Not sure if their MWD is shut down. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
9
|
Posted - 2014.04.21 18:53:00 -
[28] - Quote
Mike Voidstar wrote:A target can with a single web just about negate the dps of a single heavy. Funny random fact: If the drone stays in range because the target doesn't run away, webing the heavy probably improves it's tracking. Someone made extensive testing on the topic of drones and their tracking a long time ago.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.21 19:14:00 -
[29] - Quote
Gypsio III wrote:And I think the thing about a target webbing a single heavy drone to cut incoming DPS by keeping it at range is not realistic. A webbed Ogre will decelerate to 700 m/s, meaning that a tackled target about 10 km away will not be able to significantly delay its arrival to activation range.
Yes, non-tackled targets at longer ranges, particularly those with long-range webs, would be able to delay the drone to a useful extent. But the Rattler should normally be using sentries in those situations, not heavies. So I don't think it's a huge problem.
I'm mostly talking PVP here, but the principle should still hold for PVE. Yes, it will arrive sometimes into activation range (4km) with the speed of 500-750 depending on the type of T2 Heavy. Then it shuts down the MWD, and goes with the orbit speed 180-252. If it slips out of the 4km barrier then, it turns off the guns, and starts the MWD cycle. Not sure how bad that game is with them, but defo takes some time. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 18:12:00 -
[30] - Quote
gascanu wrote:large shield booster? really? and you need a 5% implant to fit it? so basically you cannot fit an xlarge shield booster or a x-large ancillary without a coprocesor; yea, i see, t no cpu problems at all... how about fitting torpedo launchers? oh right who need torpedos when we have rapid launchers, lol My thoughts exactly when I read it. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 18:29:00 -
[31] - Quote
Ebag Trescientas wrote:Well, the PG req is easy enough on torp launchers. The CPU is going to be what kills you. What sort of torp fit did you want to see? That's why I proposed taking PG away, and giving the ship some much needed CPU. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 21:04:00 -
[32] - Quote
baltec1 wrote:You lose 33% drone damage and gain 50% missile damage bonuse on any launcher plus another launcher. The new rattle will have more damage than the old one vs frigs. For solo, against an elite frigate, I'm having a really hard time coming up with anything to make that happen on a realistic fit truth be told (without resorting to rapid launchers). A) If the rats don't surround me, they go with +100% speed, thus cutting my missile damage down. B) If they *do* surround me, I need a stronger tank, for which I lack CPU with the tripple rigor and T2 Battleship-sized weapons, unless I go rapids, but then... C) Keep in mind some of those rats don't have a sig larger than 30m, and travel up to 900m/s without a sig bloom.
Best I can think of, is to ignore the frigs with launchers, clear everything else up with Cruise missiles LMJD-ing around like a drunk rabbit, and then putting the frigs out of their misery from 100 - erm 80 - km with Sentries.
But that I could do with a Domi and Rails more or less, without worrying about the enemy's signature size. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 21:08:00 -
[33] - Quote
Fabulous Rod wrote:Divi Filus wrote:. Now, I grant that if your frigate targets close to inside those ranges, you may have a problem hitting them with the sentries, and you may be forced to rely on lights; . Then we agree. I'm not just talking about using lights and mediums in missions either. The bonused mediums are the best choice at combating cruisers when you do not want to remain stationary. With the new AI? I'd pick the bonused Cruise missiles and lights. Well... I find sentries to be to solution to almost everything truth be told, apart from the reactivation delay on the MicroJumper. For that, Marauders. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.22 21:30:00 -
[34] - Quote
baltec1 wrote:Generally I dont bother shooting frigs unless I have to as part of a mission. Use the sentries, if they get close then cruise with lights wont have many issues. The sentry part was pretty much what I said as well.
On an elite Angel frigate rat with cruise missiles (T1), with 3 rigor rigs (one T2) and two target painters (meta4), still over 90% of the salvo is wasted (sig/speedtanked) before taking resist profiles into consideration (no shooting bonused Nova missiles here!), and that is when it is already orbiting thus going only at half speed.
I'd rather be shooting a cruiser, splitting my damage. Sentries and Lights will manage somehow, no need to start spitting Precision missiles imho. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 15:11:00 -
[35] - Quote
Mike Voidstar wrote:Gypsio III wrote:So what do you want from the Rattlesnake, Mike? Exactly as I have already suggested. The ship looks fine except for the weak Superdrone bonus. All things being equal, that bonus would be the same as given to the Gila, and would put 12 effective drones in space. Obviously that would be hilariously OP, given even Heavy and Sentry application abilities. Are you missing out the fact that the Gila gets those OP supermediums for it's loss of Heavy full flight? It gets similar dps numbers (a bit lower than 7.5 Heavies), but on a faster and better tracking drones.
Or just ignoring this, because the numbers are shiny? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 15:43:00 -
[36] - Quote
Mike Voidstar wrote:KaDa en Bauldry wrote:Are you missing out the fact that the Gila gets those OP supermediums for it's loss of Heavy full flight? It gets similar dps numbers (a bit lower today than 7.5 Heavies), but on faster and better tracking drones.
Or just ignoring this, because the numbers are shiny? No, I don't ignore that. It's one of the inherent drawbacks of the superdrone concept above that of the regular drone bonus. As I pointed out, that would be hilariously OP. Did you ignore the part further down my post where I laid out the compromises of fewer effective drones but maintaining the full HP increase of the superdrone concept, in essence mirroring the deviation of the frigate end of the spectrum? Or did you have no real comment to add to the discussion and just wanted to get a zinger in? The "compromise" of fewer effective drones, but still above 7.5 did not strike me as a compromise. The Gila loses some drone dps (unless I am missing something) while getting smaller drones (gaining smaller/faster ones).
The Rattlesnake loses nothing on the heavies and sentries, thus I feel no need for it to gain anything in that department.
My last constructive suggestion was to add was about the CPU a few pages ago I suppose, since then I'm just asking folk why they want more OP drones (without adding how the missile power should be cut down in return). Both more even more powerful drones and not letting the lights go unbuffed have been mentioned several times already, and certain previous posts made me a bit more hostile towards them. Should watch that I suppose. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 16:49:00 -
[37] - Quote
Forum tried to eat my post. Might have been better that way, but remembered my own sig Mike Voidstar wrote:The Worm is greaty improved by the superdrone bonus, as is the Gila. The Rattlesnake pays the full cost, but gains few of the benefits without an increase in performance and HP of the superdrones over the standard drone bonus. The missile bonus is no stronger than any other ship that splits bonuses with drones. The nearest equivalent is the Navy Domi, which sports 6 turrets with a 25% bonus (6*1.25=7.5) vs (5*1.5=7.5), while the bonuses on the Amarr line are harder to quantify as they apply to Ewar. Thus no compromise is needed in the missiles for the ship to enjoy the equivalent to a full drone bonus with it's launchers. Yupp, laying it out like this in one post makes a difference to someone who doesn't recall the last X pages.
So in short, your point is that it doesn't gain as much as the Guristas ships below compared to their weight class.
Plus there is also how weird it compares to other pirate ships, that have only one primary weapon system but heavily bonused, and also some new trick compared to their nearest navy equivalent (falloff, AB, Neut, Web).
Instead, we keep the shield resist which is the only thing it has straight ahead of a navy domi (not counting the downsizable launchers that is a fitting choice with it's own sacrifices).
Considering how I'm training away from the Rattlesnake, and that even these changes didn't make me stop that (though they got me thinking)... I'll rethink this. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 17:54:00 -
[38] - Quote
Mike Voidstar wrote:Exactly. The superdrone bonus has been poorly scaled to the battleship class.
I don't feel a somewhat significant DPS increase on large drones would put the ship out of line, and while the 17.5 effective weapons that allowing a bonus of 10 effective drones results in sounds overly strong, it is offset by those weapons being drones with their generally lower DPS, the a split weapon setup with the inherent difficulties of fitting (which is further exacerbated by losing a slot to the drone bonus), and the option of fitting lighter launchers to take advantage of the ship's flexibility.
That said, there is merit in a lesser DPS increase so long as HP of the drones gets the full 60% bonus. This is what happened at the frigate end of the spectrum in reverse, where DPS increased by 60%, but the HP increased only slightly.
Maybe swapping the missile bonus for a second drone one thus leaving the 5 launchers unbonused? Heck, then it could be a lower generic drone bonus (starting with 5% damage/health per Gallente skill for the sake of discussion, or even just damage only) to all drones for instance (or just the super ones).
Would elliminate the weakness in how it's the only pirate ship recieving split weapon bonuses instead of OP bonuses to a primary. Would bring the trouble of being a "pure drone carrier". Would break the Gurista line's profile. And it would elliminate the joy of those who are happy for finally getting a (partially) missile-based pirate battleship.
Grrr Change Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.24 18:25:00 -
[39] - Quote
Kueyen wrote: too much focus on missiles, not enough on drones for what has always been, and should remain, the epitome of Droneboats.
lack of high slots for DLAs / Remote reppers (that IS the point of superdrones, right? To make it feasible to repair them on the fly by only having to give up 2 of your target locks and having enough time to respond to incoming damage?)
CPU fitting problems caused by the 5th launcher and/or the drone control rig needed to compensate for the reduced DLA count
Lack of high slots isn't that bad (personal oppinion), as it still has one more free than the potato we all love.
Drone rigs are useless, it's Rigor rigs for missiles (for hitting smaller/faster targets as launchers doesn't have the Domi's luxury of rail ignoring tracking if the target is far enough) that eat the CPU. And torps. That need tripple rigors more than anything.
The point of superdrones? Good question. On one side, they are more immune to bombs and survive longer under focus fire. Or maybe it's just because the more drones you have, the more server load you cause, and CCP doesn't like that. The AI introduced to missions kill them nowhere near fast enough. Remote repairs are probably not their point. If so, the Nestor would get them instead. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
10
|
Posted - 2014.04.25 13:07:00 -
[40] - Quote
ISD Ezwal wrote:CCP Rise 10 - ISD Ezwal 7. As it should be. It would be sad if I happen to outpost a Dev in his own feedback thread, as that would mean it keeps on derailing.
CCP Rise: 7 posts on the 14th, and another 3 on the 16th (with Machs and once clearing what the Rattlesnake bonus is). ISD Ezwal: 18th, 20th, 21st, bit after 22nd, 23rd, 24th (counted one from cruisers, or I missed?).
Things escalated, and a new DEV reply didn't come this week so far (and it's almost over, at least the normal working hours).
Last Wolf wrote:I want to see the statistics for who has had the most posts removed. That would probably be bad, bordering...
Doesn't mean I'm not highly curious as well. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
12
|
Posted - 2014.04.26 08:20:00 -
[41] - Quote
Alvatore DiMarco wrote:ISD, please lock this thread. Permanently. But CCP Rise can still post in a locked thread with magic, right? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
13
|
Posted - 2014.04.26 08:33:00 -
[42] - Quote
Alvatore DiMarco wrote:CCP Rise has demonstrated - and commented on - the fact that he is somewhat averse to posting in ... hostile threads such as this one. I don't blame him. More to the point though, I think that with the new SiSi mirror so close at hand that it's more likely he's going to wait until the proposed changes can actually be tested before addressing anything.
If you're willing to settle for ISD Ezwald, on the other hand, track records so far seem to indicate that he'll probably be posting within the next 32hrs. Sadly - while his work and posting is valuable - it's not the kind I'm hoping for the most.
Ah well, time to fire up SiSi again soon. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
13
|
Posted - 2014.04.26 08:55:00 -
[43] - Quote
Alvatore DiMarco wrote:KaDa en Bauldry wrote:Sadly - while his work and posting is valuable - it's not the kind I'm hoping for the most.
Ah well, time to fire up SiSi again soon. "Hoping for the most"? You may have to educate me on wha- ...oh, I think I get it. You're saying you'd rather not "settle" for something when what you really want is something else. Am I right? It's not about "settling" for one thing when I can have another.
I'd rather not see all this ...storm, thus not needing ISD Ezwald to post at all in the first place!
There have been so many pages of this going on, can't you just ignore each other and not mention it, or go knock yourself out in a thread that is meant to have discussion about... ...mhm, that thread would get locked, and the only reason this one is still going is that it's an official feedback thread. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 16:56:00 -
[44] - Quote
Fabulous Rod wrote:Seems like everyone now realizes the new Rattlesnake sucks except Kaarous Aldurald. I see no army.
The CPU is quite bad. More focus on either missiles or drones would be nice instead of being right in the middle. But "sucks" it does not.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:04:00 -
[45] - Quote
Fabulous Rod wrote:yea but you are just another one of the clowns spamming this thread with unsupported statements. Who can take you seriously? If there were neutral parties, and they looked up the whole thread, they would find I strived to base my arguments on realistic scenarios and facts.
Or do you disagree with what I said about CPU?
Did you read what I wrote last time about missile damage application on light frigates? I went lightly into numbers arguing against baltec1 on how it can or cannot kill light frigates as easily as before with Cruise missiles. Guess what? I was against his statement that it can. Guess what again! I found that on most frigates, it even wins a bit of dps with T2 precision, and is only worse against a minority of frigates (the ones with a signature of 29-30). Precisely the ones which light drones don't quite like as well, and you are better off sniping them with sentries. Because that is what I do with them today on Tranq. That is what I will do to them after the patch.
I'm losing nothing in that department.
Now... Who is the one with unsupported statements? Who is a clown? Who is not taken seriously. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:10:00 -
[46] - Quote
afkalt wrote:Lol. Defenders. Yes, if you're going there you're through the bottom of the barrel and digging a hole. Truth be told, with the Golem, defender missiles in PVE are a valid concern, as one successful shot reduces your dps by 25%. Here, it's 20%. Serpentis battleships have quite a high chance of shooting defenders (comes with being based on Gallente ships, the ones with foes mastering missiles). That's one reason Torps are so favored, defenders don't shoot them down. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:18:00 -
[47] - Quote
Fabulous Rod wrote:you will only lose heavy drones less frequenly, lights and mediums will pop faster than ever. loss of missile velocity bonuses inreases the time your missiles take to impact, increasing the time it takes to switch between targets.
just because you can equip light missiles on a rattlesnake, doesn't mean its a good idea.
like i said, there is no good reason to fly a rattlesnake.
Sad that i have to explain this **** to you. Of course nobody uses defenders missiles in pvp. Don't be stupid. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes considerably longer to swap targets is when you only shoot once. And there you swap targets just as fast now than before.
If you fire 3 shots, you swap targets a lot sooner.
"Light missiles" - OFC it's a moronic idea for standard PvE activities! I'm torn between Heavy, Rapid Heavy and Cruise myself.
"no good reason to fly a rattlesnake" : Since I flew one for almost two years, and am in the process of swapping ships, and I haven't stopped, I cannot in good consciousness outright deny that.
But I can find uses for the new snake where it's better, so I'll do so anyways. Anomalies. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:25:00 -
[48] - Quote
Daichi Yamato wrote:rats shoot defenders at my rattlers cruise missiles now but they rarely seem to actually destroy any. Try shooting a Serp Battleship for an extended time, having it under TP. All your shots will do the same damage, and then the one or the other will be just 75% of it.
Arthur Aihaken wrote:GÇó 4x launchers and 2x DLAs GÇó 3x hydraulic to actually get a bit more than the 50% missile velocity bonus lost GÇó 3x DDA, 2x DOM and 1x ballistic control in the lows (even with only one BC you're still way ahead) GÇó 1x MJD, 1-2x target painters and 4-5x mids assigned to the tank of your choice
We're apparently getting a missile-based Pirate line at some point (maybe announced next weekend at FanFest?), and I would really love to see a solely drone-based Pirate class (Rogue drones anyone?). I'd rather use 5 launchers and 3 rigors. You didn't put any omnilinks on that ship.
...DOM? You mean the new drone tracking module? Or I don't know what. One could work, but I'd rather have them as active module if they are going to be like the balance between TE and TC, and more BCs. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 17:33:00 -
[49] - Quote
afkalt wrote:Yes, but it's hardly a "valid" concern given the rest. Plus it is likely an improvement on today as you'll be slinging more missiles.
Really its more the insanity of such a massive buff and saying ....bu...bu....deeeefenders!!!! I don't deny that it's somewhat silly. But it's not completely irrelevant, unless you fit torps (which some will probably do). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 18:35:00 -
[50] - Quote
CPU!
The hold I don't really mind, I always try to have a full flight of Berzers and Bouncers on me for the occasional Angel mission, now I have suddenly around 100m3 spare. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 19:59:00 -
[51] - Quote
Myrthiis wrote:Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change The fitting room didn't change while an extra hardpoint was added. Normally that would mean the PG needs to be increased, but it's still generous enough. The CPU however cannot realistically accomodate a torp setup I would now be interested in fitting.
Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 20:56:00 -
[52] - Quote
Myrthiis wrote:KaDa en Bauldry wrote:Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS Care to give an example for L4 usage? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 21:30:00 -
[53] - Quote
Myrthiis wrote:KaDa en Bauldry wrote:Myrthiis wrote:KaDa en Bauldry wrote:Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS Please give an example for L4 usage against Serpentis for instance. x2 launcher rig t1 x1 overclocking unit rig t1 X5 torpedo launcher t2 x1 dla t2 x3 fed trackinglinks x1 Mjd or mwd x2 pith A hardener x 1 gist x large x4 DDa t2 x2 BCS t2 it fits with ADWU lvl 4 and launcher rig lvl 4 ... u need a + 5 % electronic implant ,the fit cost a rough 700 M not that expensive for a pirate BS If I replace the Torps with Cruises, it's an OK fit.
Exp radius of 420 with two rigors and no TP, range 20km and no reliable way of dictating it, or 33km and 580 Exp rad, all the while cap lasts 2.5 mins if the MWD is fit but off.
I suggest replacing the SB with an XL-ASB, fits a bit worse, cap stable with MWD off and lasts 2 mins with MWD on. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 21:44:00 -
[54] - Quote
Myrthiis wrote:U've asked for a torp set i gave u one i never said it ll be efficient but if u want u can fit it .Machariel for example can't fit that kind of setup with 1400 mm u need a full genolution set and a + 6 % grid implant ....and just in case ur free to replace fed link with tp and replace launcher rigs by ccc :)
But the RS can do that maybe not recommanded but he can the mach 1400 cant ... I'm ok with an 1200 Mach fit.
Trouble with Missiles is, that you can't use a smaller caliber, unlike guns that have 2-3 per size and range.
I imagine it was not quite obvious, but I *am* grateful for the fit, it did get me thinking.
Clearly I'm trying to get an efficient fit, next time I'll add that to the list of criteria. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 22:47:00 -
[55] - Quote
Destriouth Hollow wrote:As the drone-fanatic that I am, I like to use drope-ships for all tasks i could possibly use them for and I am always curious which drone-ship is the best for which task.
1. I do have to say, that I dislike the regular t1-Dominix still beeing the superior boat for drone application all around. . I would like to see a T2 Combat version of the Dominix.
Destriouth Hollow wrote:. A 7. highslot would at least make it possible for using it as a decent spider-rep-platform which would mean more dead Rattles and higher prices. Maybe this repping-possibility would make it a little more viable for incursions as well. the 7. highslot would only be used for the 2. drone link augmentor. so u dont have to gimp the rigs for the 5. launcher, would that really be a problem? After all you still have the problems of drones beeing vulnerable and missiles needing time to reach, Also it could be used pvp-wise for neuting/nosing. b) for 0.0-ratting you pretty much need at least 80-90km drone-control range. (when you warp into a sight u come out at +-25km). so if ur unlucky and warp to 70 u have the npcs at 95km. if you warp to 50 you can have them at 25km. (the missing bonus for smaller drones will make this a big problem) sadly you cant just warp to 60. therefore a 2. drone range module is not really discussable, therefore robbing the 5. launcher hardpoint his usefullness. c) I can see how noone wants the Rattlesnake to outdps the other pirate-BS in terms of max-dmg. However an added highslot would not add any higher potential for max dmg. It would only enable the ship to do what you clearly want it to do. Otherwise I would like a CCP statement on how the 7. highslot would make the Rattlesnake unbalanced/op for any specific task as I don't think that's th case.. Spider rep : The Nestor is so much more superior for this purpose (both due to armor, and it's bonus), that the 'snake shouldn't even try to compete.
If the 7th highslot would only be used for the drone link, why do you mention neuts and remote reps, ect? Logic is all over the place a bit.
0.0 ratting... if warping in at 70 gives you trouble, don't warp in at 70. Myself I warped in closer so that I can shoot with Gardes instead of Wardens for the extra dps, and then the control range is a non-issue.
I would love to get +1 slot for the Rattlesnake, as clearly not only does it lose the "universal adaptibility" droneships supposedly enjoy, it becomes a mixed weapon platform needing twice the modules to apply it's theoretical damage. But I would like that module slot be anywhere BUT in the highs. Lows: Co-proc, and no problem with CPU. Mids: +1 TP / Omni Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 22:52:00 -
[56] - Quote
Myrthiis wrote:Stop whinning ur fine both in terms of dps tank ,fitability and overall cost as the fit linked is only 1b2 ,thats the price of the hull for some other Pirate bs .
Myrthiis wrote:Well , again as proved u dont have any CPU issue
Myrthiis wrote:U've asked for a torp set i gave u one i never said it ll be efficient How does a fit linked that is not efficient because it cannot apply it's damage proof to anything but that some modules can be fit on the ship?
afkalt wrote:And for gods sakes type full words, reading that nearly made my eyes bleed. It's not a text message, this isn't 1996
Indeed Myrthiis, please try to write proper english to the best of your abilities* if you want your point to be heard. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 23:24:00 -
[57] - Quote
Gypsio III wrote:1368 DPS, 177k EHP with 9x overloaded ASB charges. As brawlers go, that's pretty good.
The problem only really arises when you try to jam torps on, but with the current stats there's very little reason to actually use torps... So, fix torps pls? That is how you make a compelling argument Myrthiis, not "showing" a "PvE" fit that has no cap life, needs +5 implant, and has to fire on a capital ship (slight exaggeration) apply it's paper damage.
I'll prolly go with Co-Proc instead of DC for PvE + 3 rigors (and ofc different midslots). That way it fits fair enough.
But still... having a ship that has too much of one resource and needs meta/faction/fitting mods for the other is a lot lopsided. When trading 1000 PG for 10 CPU is considered fair... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.26 23:45:00 -
[58] - Quote
DC was on his PvP fit with CPU rig, I'm swapping that for Rigor rig and CPU lowslot for PvE.
Myrthiis wrote: i'm bored. Let's go with that. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.27 07:52:00 -
[59] - Quote
Oh, forum tried to eat the post again.Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: loss of missile velocity bonuses inreases the time your missiles take to impact, increasing the time it takes to switch between targets.. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes considerably longer to swap targets is when you only shoot once. And there you swap targets just as fast now than before.
If you fire 3 shots, you swap targets a lot sooner.. You have got to be pretty dumb to not comprehend that the fact that the faster your missiles, the faster you will be able to switch targets after a salvo. See these are the kinds of retards i have to argue with so some dev doesn't take them seriously because god knows these devs don't seem to understand how these game mechanics play out in reality. Ok kiddies, it's that time again, take out a pen and paper, and do a bit of math.
Ship A: 270km missile range, missiles fly at 10.000 m/s, refire rate is 10 seconds, missile flight time is 27 seconds (for the sake of pretty numbers. Oh, and it does 4000 damage a salvo (1000/launcher, Fury missiles, assuming enough TP/Rigor). Ship B: Refire rate also 10 seconds, flight time also 27 seconds, missiles fly only at a speed of 6.666 m/s, thus they reach 180 km. And they do a damage of 7500.
All ships 80km away Hostile A : 4000 health : Since both combatants know the first volley destroys it, both swap after firing the first shot. Draw
Hostible B: 6000 Health : Ship A fires two volleys, kills at 18 second. Ship B kills with first salvo at 12 seconds. B wins.
Hostile C : 8000 health: Both ships fire 2 shots, death (and swap) occurs at 18 and 12 seconds, so ship A wins.
But if the hostile ship uses it's 350 hp/10 second repair (Serp BS repairs more on average than that, but keeping it 100% and lower to make it easier), Ship A needs to fire a third shot (38 sec), B still kills it with the second (32 sec). B wins. Hostile D : 12000 Health, uses repair every time: Ship A needs 4 volleys (48 sec) , Ship B kills with 2 volley (32 sec)
Hostile E : 16.000 Health (Serp BS with no resists) : Ship A needs 5 volleys (58 seconds), Ship B needs 3 volley (42 seconds)
Hostile F ( Serp Admiral with EHP of roughly 21k, repairs shield for simplicity, no passive regen) :
6 volley for A (68 seconds), 3 for B (42 seconds).
Cheats used for simplicity: No drones. Repairs done to shields with the average amount, normally it's more spiked. The only realistic battleship level was the last. Assuming missiles do 100% due to enough rigor rigs and TP. No defenders. With each defender Ship A loses 25%, Ship B 20%, thus B would have an easier time in the competetion.
My point still stands. With more damage, you swap targets faster than with more velocity, except in marginal cases where neither does the extra damage result in less salvos fired, nor do you know if the target dies from the first shot. And that happens only with the second shot.
If you think my numbers are too made up, do a more realistic simulation, it won't be too far off. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.27 08:02:00 -
[60] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:Sad that i have to explain this **** to you. Of course nobody uses defenders missiles in pvp. Don't be stupid. "loss of missile velocity" : Since a salvo does almost twice as much damage, the only realistic scenario where it takes longer to swap targets is when you only shoot once or twice orignally. And there you swap targets just as fast now than before.
If you would have fired 3 shots originally, you swap targets a lot sooner now. Correction for better understanding. Yeah, my getting points across skill is not yet at V. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.27 16:54:00 -
[61] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:If you think my numbers are too made up, do a more realistic simulation, it won't be too far off. It funny you made up all these dumb scenarios and excuses that you think somehow refutes my argument. Fact remains that with loss of missile velocity bonus, missiles will take longer to reach their targets and thus increase the time it takes for you to switch to a new target after one blows up.
Those who cannot refute an argument but still deny it armed with nothing more but ridicule are the things you just called me. Take your own advice.
But here, let me help you prove me partially wrong: Cases where you are right, using my example: If the first shot kills the target, but you don't swap immediately after shooting. AKA: doing PvE missiles wrong.
If both need to fire the same number of shots. Happens between 7.5 and 8k health and once more between 15 and 16k.
If the Old snake needs to shoot precisely one salvo more, and the target STILL dies faster than with the new one, then that target is outside the new Ratter's missile range (148 km).
I think the second case is marginal enough to be ignored, while the first and the third is the pilot doing something wrong.
Drone dps was ignored for the sake of simplicity and sanity. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:21:00 -
[62] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! CCP Rise is still leading, but ISD Ezwal coming up fast!
Good thing I've spent quite a bit of time replying to a misconception about how certain bonuses affect gameplay, without backing up the math on my harddrive. Oh wait...
... ...Might as well just delete all posts with the word Rattlesnake in them after the first 20 pages, almost everyone is replying to a troll.
Note to self : stop quoting. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:26:00 -
[63] - Quote
Not quoting with quote "What the intelligent people were saying was that the loss of missile velocity bonus was unnecessary and the bonus helped overall DPS by allowing faster target switches when sniping"
Not doing the same math again replying to a troll just to get deleted again.
But the essence of it: More dps = Faster killing times. Faster killing = Faster target switch.
Inside the almost 110 km drone range, the old snake kills things faster only in exotic scenarios, or with one salvo when you could switch already after firing that first shot, thus missile velocity is largely unrelated when done smart. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:39:00 -
[64] - Quote
Fabulous Rod wrote:You aren't smart enough to debate realistically. Amazing that you still can't comprehend how a missile velocity bonus helps overall DPS. Get lost. Because it does not. Your overall DPS after the first shot lands is the same with or without missile velocity bonus, since it is your refire rate and damage per salvo that determines it.
A good day to you. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:42:00 -
[65] - Quote
Mike Voidstar wrote:I am not sure what the missiles getting there sooner benefits... I always considered velocity more like a range bonus with a tiny extra benefit. With Cruise Missiles, the benefit is that less shots are "in the air" before the first impact. Comes into play when the rats repair themselves or you don't know how many shots you need, and they are out at a great distance. If you fire two more shots, while the first one kills, that's two shots wasted. But who cares about sniping on a tanky ship when Gardes have an effective range of (below?) 50km! Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:50:00 -
[66] - Quote
If someone can't comprehend that a +% bonus to damage improves overall dps, while a +% bonus to missile velocity bonus does not improve sustained dps...
...I guess you are right Mike. Done. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 15:58:00 -
[67] - Quote
In PvP there is no kill like overkill anyways. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 18:10:00 -
[68] - Quote
Mike Voidstar wrote:As no one is taking you even a little seriously now. If so, why do you keep replying?
I thought you were
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 19:53:00 -
[69] - Quote
stoicfaux wrote:Mike Voidstar wrote: You have loudly and repeatedly claimed missile velocity had an effect on dps. It does not. It has at best a one or two second effect on kill time with completely random fluxuation from zero to very minor effect. The only way velocity could improve your time switching targets is if you are bad at EVE and you have failed to count volleys in PvE.
Missile speed probably reduces DPS loss to NPC defenders. https://forums.eveonline.com/default.aspx?g=posts&m=3408590#post3408590Also, missile speed helps reduce DPS loss to volley counting. Yes, you can memorize how many volleys it will take and/or can let the sentries apply the coup de grace in order to avoid wasting missile volleys, but meh. Anyway, yes the RS will have more DPS than a Golem, but, due to overkill, damage types, coordination, and missile speed, I doubt you'll get 100% of that extra DPS. If that is true, it only matters when the newSnake already gets it's missile destroyed, but the oldSnake does not. Two seconds of flight? That is somewhere between 15 and 21km? Doesn't change the way I think of it.
DPS loss to volley counting... probably not worse than the DPS won by the damage bonus.
Having two so vastly different weapon system is meh, fully agreed. Rails and Sentries are a more "natural" combo due to the same way damage is applied/calculated.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
15
|
Posted - 2014.04.28 20:03:00 -
[70] - Quote
Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. People don't. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
15
|
Posted - 2014.04.28 20:12:00 -
[71] - Quote
Joe Boirele wrote:KaDa en Bauldry wrote:Joe Boirele wrote:Honestly, I don't get why people are making a big deal out of the velocity bonus. I run missions just fine with un-velocity bonused RHMLs, and I'm happy they'll be getting a damage bonus. People don't. I couldn't think of a different category for the few complaining. If you have a better one, I'll use it. I'd go for a nice and neutral "some" or "few" without giving a category.
Probably keeps ISD happier as well.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
16
|
Posted - 2014.04.28 20:53:00 -
[72] - Quote
Sure, in a group with a Golem, missiles become an entirely different beast.
One problem: In a group, you can't count missiles. Instant application of damage becomes even more valuable. And what's more instant, than a herd of Mighty Potatoes. Now up to 10 in a fleet. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
16
|
Posted - 2014.04.28 21:00:00 -
[73] - Quote
And if you are sniping over 100km with the new snake, you are losing your drone damage or 1/5th of your missile damage. Heck over 110km you lose your drone damage even with the old one.
Converting a utility high into a launcher and cutting down the missile range adding damage instead, doing both at the same time was a smart move. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
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Posted - 2014.04.29 17:04:00 -
[74] - Quote
motie one wrote:You are the guy who flooded the thread with your alts to destroy epicurus. I'm an alt? Who is my Master again? Can I have a Mistress instead? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:15:00 -
[75] - Quote
stoicfaux wrote:I think all of us are aware of how missile speed ties into DPS: * damage projection- if you're out of range, you do zero DPS, * potentially reduces DPS loss due to defenders * reduces DPS loss due to volley miscounting * reduces DPS loss by hitting the target before you explode (if you explode, your in-flight missiles stop tracking and miss) * allows you to land that first volley faster, including after reloading, which could allow you to hit before the target's repair cycle kicks in. * allows you to mount DPS and/or DPS application rigs in place of missile speed/flight time rigs
I think that all of us are aware that DPS application is just as important as raw DPS, and that missile speed is one means of damage application.
I also think that all of us are guilty of using fuzzy terminology once in a while, as well as being overly pedantic in our criticism about it. If you are outside drone control range on a drone ship, you are doing it wrong. The new Rattlesnake has a range of about 80 km.
Thus you do not get out of missile range.
Defenders make a difference only between 15 and 20km between the two bonuses as I stated already.
Volley miscounting happens above 60km, but still shouldn't really. My death... if at my death in a potentially over 100k EHP Battleship the last volley's arrival makes a difference, that's one epic battle to tell
Theoretically the first volley does matter, but what if my last volley before the reload already killed the target!
I never used missile speed rigs with Cruise, only Rigor, stays that way.
Having to shoot potentially 2 salvoes less wins for me: Faster kill due to higher dps.
[*] Less reloads needed as less shots are needed to do the same damage. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:28:00 -
[76] - Quote
Since I only have one account, and only post on one toon, that would be quite difficult.
My point was that it wasn't one person ganging up on epicurus.
Ah well, you were still more entertaining. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:39:00 -
[77] - Quote
Very well, I'm reporting my own post for being an alt-poser, and if it stays, the logs prove otherwise.
Now... how many people are talking here I wonder... Reporting the other side as well, just to have a fair trial. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.29 17:50:00 -
[78] - Quote
Quote:The point is still, that whatever "overall DPS" increases you would get with a 1000% velocity per level bonus would still pale in comparison to the dps you achieve with a 1% damage per level bonus, especially with cruise missiles.
You just fed the troll admirably.
To shoot at targets out at 200km range, I'd take 1000% velocity over 1% damage. You know, turning missiles into guns (almost), getting rid of one of their weakness.
But that's not here. Here we are talking about a drone ship with 1 DLA, so an engagement range under 100 km. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
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Posted - 2014.04.29 18:05:00 -
[79] - Quote
I'm starting to like you! Need another beer, brb. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.04.30 20:39:00 -
[80] - Quote
Reaver Glitterstim wrote:I hate sentries most because I always end up using the Amarr ones. And you all know how much Amarr drones suck. The Gallente ones have too small a range to hit anything, because they can't track well enough to hit cruisers and frigates that are in range, and battleships never get that close unless they start that close and I could just be using ogres instead.
Generally speaking, ogres beat gardes because they can fly to the end of garde range in about 5 seconds and they track a lot better while doing almost as much damage. The "Amarr drones suck" doesn't quite hold to sentries (assuming the rats have EM as primary resist hole, if not I swap to whatever primary/secondary is).
My Garde IIs have an optimal of 39.somewhat with 2 fed omnis , that's fair enough, and over half a minute for Ogre IIs to cross without nav mods, unless I'm mistaken.. Inside 50km (and outside 6-7 km) I use my Gardes against orbiting Battleships (apart from Angels), and they pop smaller rats admirably if you have a starting range advantage (LMJD), before most of them have time to start orbiting..
... But I do agree, sentries in general are a bit meh, if I'm going to sit still anyways, might as well do it in an EWAR-immune Marauder. They also LMJD around faster. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 14:37:00 -
[81] - Quote
Priestess Lin wrote:funny you had to get on an alt to agree with yourself This.
Coming from someone who "took" a forum break due to alt-posting.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 19:43:00 -
[82] - Quote
Arthur Aihaken wrote:OK - it's time for a serious Rattlesnake discussionGǪ All the Pirate Faction ships (including the new Mordu's Legion line) have an EW specialtyGǪ Like the Mach and the Nightmare, as the fastest and deadliest (respectively) EWAR platforms known to man.
A ship bonused only for Heavies? People already cry for how it's being nerfed, and you make it worse? And a tiny bay compared to the bandwidth, but over-bonused (15, am I counting that right?) drones.
Plus an EWAR bonus, that unlike Webs, doesn't help against rats.
Bhaal and Vindi add EWAR no other BS does, but ECM we already have. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
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Posted - 2014.05.02 20:06:00 -
[83] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:A ship bonused only for Heavies? People already cry for how it's being nerfed, and you make it worse? And a tiny bay compared to the bandwidth, but over-bonused (15, am I counting that right?) drones.
Plus an EWAR bonus, that unlike Webs, doesn't help against rats. Bhaal and Vindi add EWAR no other BS does, but ECM we already have. 100mbit bandwidth, still limited to 5 drones. Read the EW bonus again - it provides enhanced target spectrum disruption while rendering the activating ship immune. The more targeting ships - the more likely they lose their target lock. And it has an ECM bonus - but not one that outshines the Scorpion. The Armageddon has an EW bonus, so that's not entirely accurate. Not sure where the limit of 5 came from to the discussion, 4 drones times +275% is 15 for me, while it's becoming worse at sentries than a Megathron. Not being able to launch two sets of drones is even worse than the EOS.
I'm not sure I like that immunity much.
Still haven't seen the light on this one, specially with how you make it *truly* useless for PvE. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 20:25:00 -
[84] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:Still haven't seen the light on this one, specially with how you make it *truly* useless for PvE. I fail to see how this is fundamentally any different from the proposed iteration of the Rattlesnake that CCP Rise has put forward - except that the new Rattlesnake will neither except at PvP or PvE, and most likely fall out of favor with players quickly. Since I use 95% of the time sentries with the Rattlesnake, and once I have too many frigates on me I just jump away and pop them with sentries like an egg (unless the 3min of the jump is not justified, that's the remaining 5% or less), the changes proposed by CCP Rise mean that... I need to plan my jumps better because of the reduced drone range.
Need to seriously consider missile rigs, as they will do a lot more than the current "utility" damage.
While I don't fully like the changes (was hoping for a role bonus of the Marauder's LMJD, and no loss of bonused lights), I'm willing to give it a spin, might be better than what I have now!
Taking the sentries away breaks it 100% for me, then I'd rather go with a ...Raven.
Edit:
Quote:Yeah, one less missile launcher - but it's going to be dropped anyway for a second DDA in missions. Nop. 5 launchers, 80km drone range, around 60km on missiles before the next salvo launches, fits nicely together.
... Why am I agreeing with baltec1 again?! Grrr. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.02 20:53:00 -
[85] - Quote
Arthur Aihaken wrote:Fair enough. I've never been keen on the hybrid dual-weapon setups anyway. Now on that, we can agree. All the modules required to make it work out nicely... Further from AFK than ever before on a drone ship. ... Might have been the purpose all along. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.03 10:01:00 -
[86] - Quote
Kaarous Aldurald wrote:Mournful Conciousness wrote:Kaarous Aldurald wrote:There is a good reason. The fact that it would make the ship into an all powerful frigate muncher, and wouldn't give cruisers much chance either. You mean like a vindicator, bhaalgorn and machariel? Notice how none of those 3 have bonused small or medium signature radius guns?
The day a Vindi has troubles against a frig will be the day CCP takes away it's web bonus.
And that is not this balancing round. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.03 10:25:00 -
[87] - Quote
Drone ships do many things less well or differently than other ships.
This is a ship balancing thread sadly, not the one droneophiles are waiting for since so many years.
Now, I'm all too aware, that balancing a ship is impossible without taking it's weapon system into account.
I'm also aware how the Rattlesnake's drone focus is getting chopped up.
I don't like that one bit.
But I'm willing to give the ship a try on the test servers, with Cruise Missiles or RHMLs, I might have better mission competition times than before the way I play.
How should I know, without trying?
I mean, I didn't have any medium drones in my drone bay for over a year, and the small ones I use very-very rarely since the LMJD. I didn't fit 3 BCU a TP and 3 Rigors before, now I will, and shall see for myself. Sounds interesting, all things said.
Might be worse than I think, might be better.
Only one thing is sure: I will need better missile skills! Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
22
|
Posted - 2014.05.03 12:37:00 -
[88] - Quote
epicurus ataraxia wrote:Sure more paper DPS, but why on earth bother with it, without flying it one can see just how management heavy it has become.
Dunno, I always tried to fly my Rattlesnake with as much gank and as little gank as possible. Based on my previous times with a CNR, it shouldn't be really worse. TP is now 5 seconds, and we have the LMJD.
Heck, for a time I had a mission alt, ran a CNR with the Rattlesnake (back when there was no microdrive and Tp was 10 seconds), this will be much easier!
Now FITTING it properly, that will be a game of tradeoffs... ...that I - in my masochistic ways - am almost looking forward to! Though I would like to do so without a CPU rig/module. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
23
|
Posted - 2014.05.03 13:28:00 -
[89] - Quote
Forum ate my post, remembering my signature FTW!Barton Breau wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Sure more paper DPS, but why on earth bother with it, without flying it one can see just how management heavy it has become. Dunno, I always tried to fly my Rattlesnake with as much gank and as little gank as possible. Based on my previous times with a CNR, it shouldn't be really worse. TP is now 5 seconds, and we have the LMJD. Heck, for a time I had a mission alt, ran a CNR with the Rattlesnake (back when there was no microdrive and Tp was 10 seconds), this will be much easier! Now FITTING it properly, that will be a game of tradeoffs... ...that I - in my masochistic ways - am almost looking forward to! Though I would like to do so without a CPU rig/module. Hmm, tradeoffs, if we assume just cruise sniping and just bs, how many tp, radius, and exp velocity stuff would one need? Let's see... Fast and dirty napkin math, that's probably slightly off... Serpentis Battleships die easy enough to tripple rigors even when burning towards you. BC: Orbiting ones are easy, but one Faction is slightly below what you need when they burn towards you. Cruisers : Orbiters need at least one TP (some even two?), incoming ones you won't apply full damage to even with two faction TP. Frigs should be blapped by Sentries all the time.
I always considered low-sig Elite Cruisers the most annoying in missions, some of the Arch Gistums for instance are just too small and fast.
Implants, as always help, as there aren't any for drones anyway. Zainou Deadeye GP-8 and TN-9. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 14:58:00 -
[90] - Quote
What I like the most, is how the one who took a posting vacation due to alt-posting puppeteering is the one accusing others of alt-posting all the time. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 15:08:00 -
[91] - Quote
afkalt wrote:I strongly suspect the people complaining about it haven't actually tried this kind of fit and have been using it as a passive brick drone boat exclusively Confirming that my Rattlesnakes no longer have Core Defense Rigs, because the ship is a lot more fun played differently.
*starts timer*
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 19:24:00 -
[92] - Quote
Arthur Aihaken wrote:Case in-point: while the new Gecko doesn't make or break the Rattlesnake, I think we can all agree that it puts the "Hero" drone bonus into the "+" column for this rebalance. In PvE, the moment two elite frigs web it outside 10km when you have a Rattlesnake, I'm not sure how it can survive.
If it's indeed in such a limited supply as someone suggested... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 19:27:00 -
[93] - Quote
RLML? Where did that come from? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 19:37:00 -
[94] - Quote
Quote:I guess you fit rapid light launchers to shoot the frigates... Where did that come from?
Last time I talked about launchers, I was telling how to use cruise launchers on everything down to cruiser and the modules required for it, while saying that anything smaller is Sentry-BLAP fodder.
The reason I'm particular about drone loss is that even though I pay attention to my drones, when one is at 6km and gets frigates web it, recalling it with 70% of it's shields intact... it's not coming back. And that was just a light drone with only a few frigates on it, while the Gecko will be also targeted by BC and BS rats, if they so decide.
I hope no troll will suggest I fit a remote repair module on my ship. And the suggestion of not using it until I have a steady way of obtaining more is unnecessary. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 20:52:00 -
[95] - Quote
Arthur Aihaken wrote: I merely suggested shooting the frigates. Maybe drones are primary and missiles secondary. Sounded more like a claim than a suggestion. Must be my bad.
Drones primary and missiles secondary... The missiles are not THAT secondary that I'd ruin the ship with a Rapid Light. At the very most Rapid Heavies.
But going further, you have one drone in space. It has 20k EHP (may be off), but most of it in hull, so once you recall, it will be pretty much unusable for that mission. Letting it out while elite frigs are around is a no-no. You can carry a maximum of 3 of them, but assuming you carry a flight of sentries and lights as well, you are down to either one and no spares from the other kinds of drones, or the other way around.
Once more, drone utility lost, through lost drone bay.
Quote: I think we can all agree that it puts the "Hero" drone bonus into the "+" column for this rebalance. And I think I need more data until I agree with that.
Now for PvP, it sounds rather intriguing, but somehow I can almost imagine Ishtars liking it more (2/2/1 setup). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 21:51:00 -
[96] - Quote
epicurus ataraxia wrote:Hardly, I am afraid you are missing the point. any ship can be flown Some require a much more hands on approach, switching weapons for range,launching and monitoring drones, recalling drones, repeatedly, switching ammo, switching painters, switching drones, switching tracking scripts. etc etc. Some you press F1 Did you not switch drones based on range before? You complained about the missile velocity bonus lost, but didn't use target painters before? Or didn't need to switch them? Didn't need to recall drones before? Repeatedly? Didn't need to switch tracking scripts until now? Switch ammo? Ect ect ect?
epicurus ataraxia wrote:So why would one fly the rattlesnake when there are better ships, that require less faffing about with? Why did you fly it until now? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 22:08:00 -
[97] - Quote
epicurus ataraxia wrote:It is less pleasant. I agree, due to the various reasons I listed, it became a lot more hassle to fly effectively. That is NOT the fault of the current Faction BS rebalance, but to all game design changes done the last few years.
You can still semi-afk in it with LMJDs, your cruise missiles will fly slower and deal more damage, not a bad trade even if it's not to your liking. Frigate rats will not touch you.
epicurus ataraxia wrote:The rattlesnake has ended up LESS good than it was before. May I remind you that I agreed with the quote above? Good.
This quote. No, no, and a post it a thousand times, we will reply a thousand times with no. Unless we get bored, that is. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 22:37:00 -
[98] - Quote
epicurus ataraxia wrote:But when very many people have expressed an opinion that they do not like the changes for very many reasons, picking on One item and saying fly differently and get used to it, will not convince them it is now lovely. But for so many different reasons... A lot lot LOT more many people have expressed over the years a great dissatisfaction with the Rattlesnake for being "boring" and low dps, so it did need a change.
epicurus ataraxia wrote:This was a ship that was not a popular pirate ship. Mainly because people run L4s for the profit, whatever may be, and there were more ships running them faster, thus getting more rewards for you in the same timeframe. For those who used it, the extra brick over many of the alternatives was the reason they chose it probably. Tank is staying, no change there.
epicurus ataraxia wrote:Picking on little bits of their posts and telling them they are wrong and doing eve wrong, will not be a persuasive argument. I suppose I am one of those people that pick bits in posts and reply to them. At least one knows I reply after having read the post, and to what is written to them, instead of calling folk ignorant clown-kid fools for not seeing my Magnificence, and the unerring Truths in my words. This was not aimed at you, do not misunderstand. In fact, not really aimed at anyone, since no one does this, right?
Many dissatisfied with the Rattlesnake didn't really provide persuasive arguments apart from "it's not how I'm used to it". And that is not very compelling for CCP Rise to cancel the changes.
epicurus ataraxia wrote:You do seem to want the ship to go into production exactly as proposed, If you are successful in convincing CCP that everyone is wrong , and it is wonderful, I hope you enjoy the ship as you will probably be one of a very small number who choose to fly it. Is he trying to convince CCP that "Everyone" is wrong? "Everyone" who? You were one ardent defender of the old Rattlesnake, Rod another with all his toons, but many expressed excitement over how the Cruise/Sentry Rattlesnake gets a much needed dps buff. Are they not part of "everyone"? Or are there two different sets of "Everyones"?
Another quite few were confused with the changes, but more than half of them ended up saying "hmm, it's weird, but I dunno, maybe?". I think THAT group is the vast majority of the EVE players in this question, the ones who don't read the forums, and don't come here posting. But that's a private oppinion I'm not willing to back up
Many of us aren't 100% happy with these changes. True. But a lot of think that the added raw potential and choices are still better than the Rattlesnake currently on TQ.
For instance, my beef with it is that I'd like to have the PG reduced for some added CPU, and have either a stronger drone damage bonus for lesser/unbonused missile launchers, or the other way around, as a 50-50 like this is something that ...confuses me. But the CPU is not something I'm low on because of this change. And the Launchers I could pretend to be clearly inferior like on TQ today, and then it's the same Rattlesnake I already own, just better. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 22:47:00 -
[99] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:To anyone with "almost perfect" missile skills, or otherwise, this ship is a huge buff. It's a Navy Scorpion with bonused sentry drones, a better dps bonus and one less mid slot. It's almost a Navy Scorpion. It still lacks a mid and the ability to apply all damage types. From a PvE standpoint, EM damage is probably a prerequisite in 1/3 to 1/2 of available missions. I'd be more impressed if they gave it 6 launchers. What 1/2 of available missions?
Caldari, and their pirate version the Guristas need Kin/TH. Gallente, and their pirate version the Serpentis need Kin/TH. The "neutral" groups Mercs, EoM, Mordu all need Kin/Therm.
Amarr and it's pirate version Blood need EM, and the non-incursion Sansha. Minmatar and it's pirate version Angels need Explosive.
In half the habited lands of EVE, Kin/Therm is the way to go, and as far as I know, more than half of the playerbase lives in those highsec areas.
Do you think, with a 6th launcher, you would do more dps to an EM-hole rat, than with 5 with bonused Thermal missiles? Let's take an amarr BS, that has 50% EM resist, 60% Thermal (realistically it's 49% and 59%). With the 7.5 launchers proposed here, and 60% resist, you are down to the damage of 3 (0.4*7.5 = 3) With 6 launchers and 50% resist you are down to the damage of 3.
So for the "unbonused" rats, it breaks even with the secondary missiles.
Appologies if my tone is not proper. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:00:00 -
[100] - Quote
epicurus ataraxia wrote:I am of the opinion That CCP wished these Guristas ships to be mobile platforms using Drones and missiles at far closer range than occurs currently. However the fear of offending sentry users forced a poor compromise. Instead if having drones (of whatever size) applying damage to all targets, We now have similar heavies (reduced number balanced to same properties overall) and sentries that just are underwhelming and with lost effective range. (I do not want to get into the whole DLA is unimportant argument, either way it effects things)
If this ship was unchanged apart from having mobile drones that applied damage across all classes. Then the ship would have a character. As it is it is neither Fish or fowl. Things without definition or focus rarely succeed. Modified your post slightly so it's less misunderstandable.
I do agree that the superdrones here are not super at all. If they did more damage, or had a non-navy Domi's second bonus for the loss of ALL missile bonuses, I'd like the ship more. Because it wouldn't be so schizophrenic. I mean seriously, a pirate ship with it's 3 bonuses applying to 3 different things? Vindi has Guns, Guns, and Webs make GUNZ kill frigs BLAP. Mach has Guns, Guns more Guns. Nightmare has now 2 gun bonuses that are as strong as the 3 it had before, and an AB bonus that helps tank and tracking (in ideal circumstances) by better range dictation. Then again, I picked the Rattlesnake for the tank. That leaves two bonuses. If both were missiles (velocity and damage) and it had unbonused drones but with a Gallente dronebay and bandwidth, I would strongly consider it. Then again, I strongly consider it now as well, it's just that I'd rather have a more clearly primary weapon system.
The lost drone range... we had that discussion often enough, but just for repetition's sake: you can use 4 launchers and 2 DLA if you wish, you still get +50% damage buff in this summer, or slightly less if you fight EM or Exp weak rats. I'm still comparing it to the Navy Domi, where you have 6 highs only 25% bonused and no utility hardpoints, and no ammo damage type choice at all. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:08:00 -
[101] - Quote
epicurus ataraxia wrote:90% reduction in missile projection and a 200% bonus to missile velocity to make it viable in contested incursions? +300% missile velocity (flying four times as fast) and minus 75% flight time (flying one-fourth as long) would shake things up as a role bonus. It would be not so OP (maybe?), as the overall range would in fact be a bit shorter (missile acceleration works that way I believe), and you'd lose a possible +damage or range bonus, but would get one helluva application bonus.
90% instead of 75% would nerf range quite a bit, making torps have shorter range than blasters or ACs by a large margin. Still, it would ignore tracking... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:16:00 -
[102] - Quote
Arthur Aihaken wrote:Mordu's Legion for the win! Stats!
If it has 125 bandwidth, I'm in! Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:17:00 -
[103] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:Mordu's Legion for the win! I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. 1 Armor bonus, 1 missile bonus, and 1 EWAR bonus?
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:24:00 -
[104] - Quote
Arthur Aihaken wrote:KaDa en Bauldry wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Mordu's Legion for the win! I think you may be right, But wait for the explosion If CCP announce it is armour Tanked. 1 Armor bonus, 1 missile bonus, and 1 EWAR bonus? It may not have an armor bonus - it just may be geared towards an armor tank. Was a jab at something I agreed with Epic on, that 3 different types of bonuses on a Pirate ships are too all-over the place.
Now. For a Battleship with 6-7 lows, 3 CNBCU, the rest tank, all the mids I want for prop and EWAR? With near-angel mobility? For the glory of Khanid, my expectations are growing. Oh, wait, I'm Gallente. Miloise Roden be praised? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
24
|
Posted - 2014.05.03 23:26:00 -
[105] - Quote
Arthur Aihaken wrote:Armor may make more sense with a PvP setup - hard to say. But imagine if this had 8 lows, 8 highs and 4 mids. And 20% armor resistances... I'd scream on the forums for nerf? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
25
|
Posted - 2014.05.04 00:11:00 -
[106] - Quote
Sgt Ocker wrote:stoicfaux wrote:Rigs plus one TP, where the TP is needed for Angel and Mercenary Battleships. I'm a little confused here. A Target Painter, which I am presuming you are referring to as a TP, increases Signature Radius of the targeted ship. You are stating 'where it is needed' vs battleships. I would have thought increasing the size of the sig on a battleship less important than that of a frigate. If you actually read the post you are quoting from - He says in his update 2 Faction TP and the Snake still requires extra volleys.. Rigs and a TP just aren't gonna cut it. I think you might want to read complete posts before using them as quotes. The guy he was replying to asked for BS only. Thus he got an answer focusing on Battleships only.
Think he read just fine this time. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 00:39:00 -
[107] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out) Honestly, both are a good choice as far as it goes, but with the drone system it has, cruise missiles, as it is going to be anchored in one place most of the time. What difference does it make if it moves or not? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 01:07:00 -
[108] - Quote
Sgt Ocker wrote:Give the Snake a Pvp bonus (7.5% to RHML) - Let it be a true Pirate Battleship - Let it Fight and Die as well and along side other ships in its class. The RHML bonus would be too specialized, and to a weapon system that is not quite appropriate for it's size (well, the missiles shot ain't). If I fit it like a "proper battleship", I'm left with two bonus. If I enter some Battleship brawl, or I go against a lost Carrier, POS Bashing, whatever.
250% bonused drones would mean 7 Gecko from 2, and I can only imagine that is what you wanted with the 100mbps and 2 drones only role. Since other ships will trade 2 heavies for one, that sounds too strong. On the other hand, puts super in the superdrone, Gecko where it belongs. And light drones will be bonused once more. With a rapid reload bonus and a missile bonus, that's really-really-really a LOT.
Missile velocity I'm all too happy to turn into a damage bonus.
Getting rid of the shield bonus in favor of two bonuses to one weapon system : I can see why you'd want that. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 06:27:00 -
[109] - Quote
Sgt Ocker wrote:Role Bonuses; 150% to Drone Damage and Hitpoints - 100m Drone Bandwidth 200m Drone Bay - Can only launch 2 of any specific drone size or type at a time. And now your bonused drones are doing as much damage, as a full flight of unbonused ones.
You can't really have 100 Bandwidth and max 2 drone in space at the same time with one drone damage bonus applying to all, and call it balanced (for all of them). Unless you are aiming at a super-Gecko-carrier. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 10:50:00 -
[110] - Quote
epicurus ataraxia wrote:It has great potential, but honestly, up close and personal, on a ship that cannot handle all target classes with sentries, heavies, and missiles? Seriously? Why would it need to handle all target profiles at the same time with the same fit?
You choice how to fit it, and against the chosen foe it will be brutal. You want to brawl battleships? MWD, Torps, Heavies. Frigate mopup? Lights, RLMLs, web.
I still say that in L4s packing a MJD, you could fly it well at mid-range with RHMLs and Sentry drones and nothing else as weaponry. Though I'll try Cruise missiles. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 11:03:00 -
[111] - Quote
epicurus ataraxia wrote:So if one fits for a different missile than cruise, you want a mid range drone, that does not tie you to one place. That is not there in this proposal. Gardes and the reworked Bouncers will still pulverize everything outside 20km. And once they are too close, you just jump to the next point, release drones again.
The mobility is there, only (since you like to use metaphors) not the usual nomad archer way, but artillery with teleport magic. *checks* Mjolnir Fury Heavy Missiles fly FASTER than T1 Cruise, almost at the speed of bonused Cruise buth with much better Explosion Radius. ... OK. Rapid Heavy Missiles it is. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 13:10:00 -
[112] - Quote
epicurus ataraxia wrote:Yes, it does look like heavy missiles will suit this boat best, whether rapid heavy or just heavy will depend on whether one needs to front load damage.
So we really need to look at how much damage heavy missiles apply, when setting overall balance. Let's see if I get the stats right this time, using EFT on an Armageddon with tripple rigor 2 CNBCU, all V, no impant, multiplying the damage by half...
HML : 287 CPU, 474.5 PG, 336 / 250 dps, 6.72 sec RoF, 40 ammo RHML : 304 CPU, 5548 PG, 544(805) / 403 (597) dps, 2.9 RoF, 25 ammo (empty in 72.5 seconds) Cruise : 334 CPU, 6810 PG, 500 dps T1, 700 with Fury. 9.26 RoF, 27 ammo
Standard Heavy : 61 Exp Rad, 121 Ex Vel, 6450 m/s, 9.75 Flight time, 63 km range Fury Heavy : 104m, 102m/s, 6450m/s, 7.32sec, 47 km Standard Cruise : 143m , 103m/s, 7050 m/s, 21 sec , 148 km Fury Cruise : 245m, 87m/s, 7050 m/s, 15.75 sec, 111 km
Cruise pro: Excellent range. Good damage against BC+ with a TP at all ranges. Cruise con: Bad application against incoming cruisers and slower, the tightest to fit.
HM pro : Easiest to fit, easy to swap ammo from Precision to Fury. HM con : Raw damage is the worst, low range.
RHML pro : Dps and application inside 47km good. RHML con : Ammo swap not that feasable. Charges depleted really fast, 3-4 missiles in space at a time, price with T2 not quite ignorable. Low range.
Now that's something to ponder on. And the Sentries are getting changed as well... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 15:03:00 -
[113] - Quote
stoicfaux wrote:Rigs make a difference. With 3xRigors, T1 cruise missiles have better damage application than non-Rigored Fury Heavies (e.g. you're using missile range rigs with the RHMLs,) so you will normally be better off with T1 cruise unless you really need the the front loaded DPS or plan on shooting a lot of frigates. Used an Apoc to have 5 unbonused missiles, Rattler would have made cruise go faster.
Those numbers were with Rigors for each of them.
I don't really plan to shoot frigates with missiles at all, it's non-orbiting cruisers that make me hesitate, some get more than half the dps of speedtanked even with rigors and TPs helping me. About all of 400 dps (after reload, almost 600 without) from normal HMs launched from a RHML against half of the 500 dps of the Cruise...
Cruise is probably still the way to go. Or I can swap based on the ratio of Cruisers against Battleships in the mission. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 15:52:00 -
[114] - Quote
Tam Karyon wrote:yes you got new role bonus 275# to heavy and sentry, but
see this, clearly ---- Drones (bandwidth / bay): 50(-75) / 175(-225) you can only use 2 heavies and sentries I most sincerely hope everyone posting was aware of that. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
26
|
Posted - 2014.05.04 16:57:00 -
[115] - Quote
stoicfaux wrote:At this point, we're all trying to figure out what the Summer Rattesnake is going to be great at. And we're sure it has to be really good at something because it's a pirate ship with a huge missile bonus and super-drones! Can I get an Amen!?! The ship is magnificent at trolling people. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
30
|
Posted - 2014.05.04 19:00:00 -
[116] - Quote
The point of the +38 cap was someone's OCD. Could have been -12, I'll take +38 then.
I'm going to assume you mean a second DLA for the highslots, and that is why you are not happy with the 5 launchers. We had that a few times, reply of mine was that with 4 launchers you still do more damage than before, with 5 your drones reach still out to 81-84 km, and at least you don't have to sacrifice a hardpoint or two like on a Dominix.
With the +275% drones... I imagine the technology would allow setting a max drone count of 2 since setting it to 10 is possible in a Guardian Vexor. But then you'd have the superdrones of a worm, and possibly 5 +50% bonused RLMLs if you want to play that game. Some argued that it should be possible to do so, while others argued that it would be too powerful.
Also, consider that CCP changes the drone skill just so that the Worm can get bonused lights, the Gila bonused mediums only. They really-really want it to work this way... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
34
|
Posted - 2014.05.05 17:23:00 -
[117] - Quote
Oh, look, almost 200 new posts while I was asleep and then at work.
Lots of 'discussion' about a role bonus not being a role bonus (does the Mach lack a role bonus as well then?), and some personal attacks.
Did I miss anything valuable? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
35
|
Posted - 2014.05.05 19:17:00 -
[118] - Quote
baltec1 wrote:Priestess Lin wrote:Daichi Yamato wrote:edited lol what did i get wrong? its losing its resistance to e-war What resistance to E-war? The one when your sentry drones kept shooting at an orbiting frig at 2.5km after it successfully jammed you. Or Heavies moving out to a Battleship orbiting at 50km.
Total flawless immunity. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
37
|
Posted - 2014.05.06 17:30:00 -
[119] - Quote
So...
After another coming home to 150 posts here, I have the following question: Why isn't everyone having the posts of RodLin hidden? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
39
|
Posted - 2014.05.06 19:04:00 -
[120] - Quote
CCP Ytterbium wrote:* Warning: prolonged exposure to this thread [...] may cause flame-hate alt wars, aggravated eye damage due to unnecessary tears, followed by skin cancer and sterility. Read at your own risk. Not empty quoting. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
39
|
Posted - 2014.05.13 18:01:00 -
[121] - Quote
Priestess Lin wrote:Let me give you people a scenario of a way the Snake is played other than a sniper, a role done better by other ships.
Any mission.
The fit is Torpedos with 1 target painter, giving you greater dps against Battleships than cruise missiles. With this fit I have a 30000 hp shield tank with ~187hp per sec shield regen. Was asked some 10+ times already by others, but would you post your fit? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
42
|
Posted - 2014.05.13 19:00:00 -
[122] - Quote
Priestess Lin wrote:Nobody really cares what you say. You discredit yourself by the sheer volume of your posting. The irony in your posting always cracks me up. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
44
|
Posted - 2014.05.13 20:01:00 -
[123] - Quote
Priestess Lin wrote:I understand you guys don't have lives and all. But it is not cool to make people like your girlfriend or people that come to the door wait 15 minutes or whatever because you have to finish something you are doing in a video game. So you confirm you just don't want your afk fit nerfed. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
46
|
Posted - 2014.05.13 20:14:00 -
[124] - Quote
stoicfaux wrote:Or if you want to stick with heavy drones, T1 and T2 drones will have the same base DPS (with T2's only advantage being the 8-10% from drone specialization,) so you can use cheaper, more expendable T1s with minimal DPS loss. Tracking will still be a difference there, no?
But still, I don't remember having seriously considered that.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
46
|
Posted - 2014.05.13 20:24:00 -
[125] - Quote
Quote:Hah! We both know that you are being a moron and refusing to admit you are wrong. Some more irony. Ferrous poisoning incoming.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
46
|
Posted - 2014.05.13 20:35:00 -
[126] - Quote
Priestess Lin wrote:baltec1 wrote:Priestess Lin wrote:So you are totally ignoring what I said about the time it takes to reach the target? I know you are ignoring what others are saying. As I said, when you launch the heavies they will be orbiting you at close range so there is near no flight time for the heavies. oh, so you are saying all frigates orbit at close range now? Apparently, time spent on the forums seems to correlate with detachment from reality. If they aren't close, there's nothing killing them faster than sentries, making your arguments invalid.
If they ARE close, heavies are getting there fine, making your argument on Heavy drone's travel time invalid. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 19:12:00 -
[127] - Quote
I can't remember the last time I had problems hitting cruisers with Sentries. And hitting them well, not just glancing hits, mind you.
Haven't seen a need for medium drones since I've stopped flying a Thorax. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 22:04:00 -
[128] - Quote
Lin, did you already post your fit?
I mean, since you are clearly absolutely superior in knowledge on how the Rattlesnake is done as opposed to the DEVs and the assempled players here (excluding epicus?), share your godly wisdom on how a Fit should be for PvE where your bonused lights and mediums are The Answer to everything below Battleship level.
Or something. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 22:08:00 -
[129] - Quote
Priestess Lin wrote:KaDa en Bauldry wrote:Lin, did you already post your fit?
I mean, since you are clearly absolutely superior in knowledge on how the Rattlesnake is done as opposed to the DEVs and the assempled players here (excluding epicus?), share your godly wisdom on how a Fit should be for PvE where your bonused lights and mediums are The Answer to everything below Battleship level.
Or something. my fit changes from mission to mission. That is the nice thing about the snake, its versatile. Not so much with these proposed changes. Not even enough drone bay space to fit salvage drones. I really want to kick whatever ****** did this to the Snake. Less people will be flying it than ever once the "oohh shiney" factor wears off. Then Angel Extravaganza level 4 and Worlds Collide (your pick). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 22:19:00 -
[130] - Quote
Are you mixing up PvE and PvP again on purpose?
And you still refuse to post one of YOUR fits that shows how versatile the Oldsnake is. I'm making it extra easy on you: Pick a harder level 4 that is not Buzz Kill, if the two I proposed aren't to your liking. And tell us just how it is so darn good there, and how the changes kill it. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.14 22:28:00 -
[131] - Quote
The Snake has one of the highest Sensor Strenghts subcap apart from T3, 2 higher than the second pirate battleship, 3 above a navy Domi, 6 above a Nestor, *8* (+36%) more than a Dominix.
And the other ships can do Guristas missions fine. Maybe use a Grav ECCM? The time you save by killing faster makes one or two jams be of little consequence.
Also, post a fit of yours that you feel proud of. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.15 03:51:00 -
[132] - Quote
Short question: Heavies/Geckos are being tried with 2 tracking scripted Omni? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.15 20:26:00 -
[133] - Quote
Quote:Post your fit, Rod.
Just one you feel would be educational for the ignorant masses. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
48
|
Posted - 2014.05.16 14:46:00 -
[134] - Quote
Priestess Lin wrote:You fail at reading comprehension once again. The only time sentries are used is for battleships past 50km.
You are really clueless about how the Snake is played, aren't you?
Aaah! So 1-shotting frigates with sentries regularly is a mistake!
And my Sentries hitting Battleships perfectly even inside 20km is a mistake, I should be using heavies.
I mean, heavies have issues with travel time against frigates orbiting, but Battleships at somewhere 40km they DMJD (Drone Micro Jump Drive) to in an instant, who needs sentries?
... Nah, replying to troll baiting is a mistake. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
50
|
Posted - 2014.05.16 16:08:00 -
[135] - Quote
Post your fit, Lin.
Any fit that can educate us unwashed ignorant masses how the snake is played in a more difficult L4 of your choice that is not the Buzz Kill. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
50
|
Posted - 2014.05.16 18:14:00 -
[136] - Quote
Oh look, Priestess Rod is coming at double the strength now! Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
50
|
Posted - 2014.05.16 18:55:00 -
[137] - Quote
Priestess Lin wrote:Which would you chose when facing neuts/vamps? Show an effective killing machine immune to neuts/vamps.
Show the fit.
Don't just talk about it.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
51
|
Posted - 2014.05.16 19:30:00 -
[138] - Quote
Priestess Lin wrote:untill you get neuted/vamped. Show the fit
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
52
|
Posted - 2014.05.16 19:52:00 -
[139] - Quote
Common Sense dictates that a ship designed to do damage doing more dps while keeping the same tank is probably a good thing. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
55
|
Posted - 2014.05.17 04:21:00 -
[140] - Quote
Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
55
|
Posted - 2014.05.17 12:01:00 -
[141] - Quote
Sgt Ocker wrote:baltec1 wrote:I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? There is no overkill, just "Open fire!" and "I need to reload!".
Joke aside, you have a specific aim when you do L3s, and trying to get the best means for the task... Seems reasonable.
I run L3s in a Talos now, just because it's more fun. Priority shift I suppose, drones and missiles don't have the same effect on me. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.18 01:24:00 -
[142] - Quote
Myrthiis wrote:I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues Interesting points. - Prop mod difference is not that relevant imho, silly to compare a Nightmare a Mach and a Paladin with the same prop. - Cost comparison is quite relevant short-term, decreases long term unles your ship gets blown up. Should NOT. - I see nothing wrong with a 2+ warp rig Mach, though it would lose the Burst Areator, for Blitz that is possibly agreeable. - EWAR immunity... Are we talking about Marauders now? FoF missiles? - Mission time is probably going to be different, aye. But how? For Blitzable missions, an ASB or HCB+Gist-XL Mach does work well.
I do agree that a direct comparison is not quite sound, but since I run missions while declining quite a few, I see a Blitz-Mach with a Tractor Beam in the utility high as quite viable. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.18 02:04:00 -
[143] - Quote
Myrthiis wrote:-Well yes we are comparing a mach to a vargur operating time and isk/hour ratio and yes Ewar can have a pretty big importance in operating time . Totally self-pwned on this one, I'm too used to the Rattlesnake being THE topic, specially since someone mentioned it's 2 AU/sec. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.21 17:07:00 -
[144] - Quote
Sean Crees wrote:Also the Vindi and Mach have more total slots than the other ships. And everyone hates the assymetrical turrts on the mach.
Heres a quick fix for them all: Had quite a few followers at the start of the thread, even got a DEV reply "we'll look into it" ... and a bit later "nah, rather not". Something to do with balance, and the beauty of the ship not being that important.
BTW, the extra slot is compared to ships with +100% turret bonus or drone damage bonus. Now why the Rattlesnake still counts with it's split damage bonus as "versatile droneship" thus requiring one less slot even with the smallest drone bandwidth among it's weight-class is another question, also chewed on a bit (but without significant DEV response I think). Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.21 19:27:00 -
[145] - Quote
Myrthiis wrote:I had already adressed the problem ,but so far we didn't receive any favorable answer. Unlike an unfavorable "unfortunately it isn't going to happen."
7 highslots 7 turrets 7.5% damage bonus assumed to be a typo. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.23 03:50:00 -
[146] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote: After all, it's the first time the ship has been remotely worth a damn in years. Na, you're an idiot. It has only been recentyl outclassed with the rebalancing that has happened to other ships and the omni and resist nerfs.
Quote:Post your fit, Rod.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
57
|
Posted - 2014.05.24 18:11:00 -
[147] - Quote
Oh, yea, right, umm...
Seriously, post your fit, Rod, I'm so curious I don't know what I will do if you don't.
...More like I don't know what I will do if you *do* post it, will come as a shock for everyone. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
58
|
Posted - 2014.05.24 20:55:00 -
[148] - Quote
Quote:Rattlesnake need not have anything taken away from it at all. It only needed buffs. It should in fact have 250 bandwidth so it can launch 5 Geckos, and the ability to fit a Bastion module for true EWAR immunity. Oh, and the Mordu's missile velocity bonus, but without the flight time reduction. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
58
|
Posted - 2014.05.25 08:49:00 -
[149] - Quote
Fabulous Rod wrote:The loss of missile velocity bonus is a huge blow to the Rattlesnakes versatility and viability.
A passive shield tanked brawler should be using torpedoes and have bonuses to all its drones. Post that fit, Rod.
Show me how a good passive brawler works with torps. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.25 18:40:00 -
[150] - Quote
Kaarous Aldurald wrote:he must be trolling. *le gasp*
No, really?
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 21:36:00 -
[151] - Quote
epicurus ataraxia wrote:This is the original post, that all the effort has been expended to ensure it is never read. It is not controversial, it simply discusses some concerns and suggestions of how they can be addressed. There were many before and many after discussing each of the points. And better solutions were found. For some reason that upset some interests. Read for yourself and decide. Quote:[...] if you are struggling with losing 3.5 effective light drones and fighting to somehow stay alive[...]
[...]If it is necessary to use the MJD for range control then the MJD now takes one well out of drone control range adding to drone micromanagement. [...]
[...]So in short the rattlesnake has become a missile boat. With supporting drones. This is not the dual weapon system ship that we are used to.[...]
[...]To keep approximately the same number of effective drones Rattlesnake 50% bonus to damage and hitpoints for light and medium drones, keeps same number of effective drones Rattlesnake either 25km to drone control range to keep same effective drone control range to prevent the new dead area, where drone damage will not be applied. Or drop the new launcher and add to the missile damage bonus,to keep it the same as originally suggested.[...]
[...]Seems that many still just want to argue and not actually deal with it.[...]
Note much discussion took place after this discussing the points until the trolling became impossible. Ok, let me try and remember the not much discussion that took place.
"Struggling to stay alive after losing 3.5 effective light drones"
2.5 effective light drones were lost, and gunships (that apply damage WORSE to orbiting frigates than the Rattlesnake with missiles) managed to live before the LMJD
MJD takes you out of drone control range:
1) fly better, and jump at an angle so you get to 80ish km from the rats, by the time your sentries are deployed and ready, the targets are in range 2) stop being greedy, if 100km is what you need, fit one less launcher, the 4 will still do 50% more to any non-Sansha/BR/Angel rat, and even against these the damage is increased.
25km drone control range - see as above
As a counterpoint, I raised how the old Domi and Navy Domi have NO utility high, fitting every gun means a loss of DLA, and yet many like it a LOT.
"This is not the dual weapon system ship that we are used to."
True. And seeing how the new T1 Domi was preferred by many lately, it needed the oh-so-dreaded change.
It was either a boost to missiles, or making it a shield T1 Domi.
I wouldn't have protested against something like this btw: 50mbps bandwidth, 6 highslots 6 launchers Gallente Skill : 7.5% bonus to Drone optimal range and Drone tracking speed Caldari Skill : 4% Shield Resistance Role Bonus : 300% Drone Damage and Hitpoints (or rather 325%, givint it an extra drone over T1, much-much more fitting of a pirate Battleship's primary weapon system).
Discuss again (but better this time) if you wish.
Quote:There were many before and many after discussing each of the points. And better solutions were found.
Better being in the eye of the beerholder.
Quote:For some reason that upset some interests. Read for yourself and decide. Really love that part. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 21:44:00 -
[152] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:The Ishtar is overpowered. Yet it is the only ship worth using heavies on. And the Eos.
Onictus wrote:stoicfaux wrote:On the plus side, you could add "now I have to skill up Cruise missiles since my Torpedoes are no longer viable on the Kronos Rattlesnake" to the (very limited) list of things to complain about. You mean people use torps on anything but bombers? Golem anyone? There Cruise is somewhat weaker. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 22:27:00 -
[153] - Quote
epicurus ataraxia wrote:Yes, the example was to show that the claimed overpowered DPS actually could not exist when application, tank, and hybrid were all sought at the same time.
The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better. Not sure which meaning of the word "hybrid" are you using there.
With enough gank and range, you don't need much tank. Nothing shows it better than some Mach fits.
My fit will be with 3 DLA probably, meaning that my sentries will be as deadly as before, but with the added missle awesomeness. That's a clear upgrade for me.
I didn't seek tank already, a 3 or max 4 slot tank is what I do on TQ already with the current lower dps, meaning that I take more damage. After the changes, my tank can be made even lighter for added dps -> more killing -> more iskies an hour. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 22:34:00 -
[154] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote:If it was a T1 battleship this might be acceptable, but it is not, it is a Pirate vessel, this is meant to mean something. It does mean something. What it doesn't mean is that you can be free of fitting constraints, which apparently you seem to think is the case. Yes, you do have to choose between drones, tank, and missiles. You cannot have all 3 in one fit, you can get two. Notably it still does this better than the TFI. The post clearly said that that fit would be required IF one was to fit for the claimed OMG so overpowered figures that were being used as a justification.That is what it would take to APPLY that damage, and as I clearly stated that would be a VERY VERY BAD THING. Is that clearer for you? Bolded for added emphasis.
And stating again - for the added emphasis - that that is exactly what I am doing successfully on TQ now, with the lower missile damage, and "thin tank". It works. It's fun. It only gets better now.
It will get the figures on damage done "that were being used as a justification", while keeping the tank I already have and can live with. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.26 22:49:00 -
[155] - Quote
epicurus ataraxia wrote:Interesting, I cannot achieve that on TQ currently, without unacceptable compromises. Your personal skill and experience, naturally make this possible for you, that is a credit to you. The two questions I ask, are would this be practical for the majority of current Rattlesnake pilots, and are there not better ships that do not require such compromises? Because whilst pirate ships are not meant for the unskilled, they should not require mastery, to be functional? Not sure what your unacceptable compromises are. I won't claim I have never overheated, but the main trick is to use the LMJD well, and plan the next minute or two ahead.
Learning how to fly a in a difficult but rewarding way is probably practical.
Better ships... I'm sure there are, but I like drones, and sadly we'd need more droneships for a choice to be there.
"Because whilst pirate ships are not meant for the unskilled, they should not require mastery, to be functional?" Ok, that's a bit... over-dramatizing it.
Take the fit I hinted at, leave the rigs. Lows : 3-4 dronelink, DC II, cap flux. Mids : 2 Omni, 2 resist module 1 XL Booster, 1 Cap Booster, 1 LMJD Highs : Cruise, 1 DLA
Cruise missiles won't do full damage, but still a lot more than today, and what's most important you will kill the biggest threats (long-range BC/BS) a lot faster, thus your tank will be relieved.
In Damsel, no ship will start orbiting you if you warp in 70km, and you won't even need to turn the LMJD on until you need to loot. Probably a better idea to warp in at 100 for that, or to come back in a Noctis. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
59
|
Posted - 2014.05.28 17:43:00 -
[156] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:Daichi Yamato wrote:If after 3rd of June we see a thread asking for bonused lights and mediums back on the rattler that garners a lot of support then they may change it back.
Try starting one a little after everyone has time to test it, maybe a week or two, and see how many support it. I'll honestly be surprised if the current Rattler makes it a year without getting nerfed. It's pretty nuts right now, even for a Pirate Battleship, which has pretty well set the bar for being nuts. Yea, but you are clearly a ******* idiot. You live on these forums. Says the guy responding to every I post, TWICE! once with insults, and then editing it into something somewhat less likely to be deleted. Improved that slightly. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 19:29:00 -
[157] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Kaarous Aldurald wrote:With better DPS than torps no cruise missiles do not do more DPS than torpedoes. Don't be a moron. L2Context. 50% DPS bonused cruise missiles do much more damage than velocity bonused torps. With greater range and better application. There literally is no downside. He is learning how to troll instead, and you are training him admirably. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 19:43:00 -
[158] - Quote
Fabulous Rod wrote: I am comparing cruise missile damage to torpedo damage. What does their damage without a hull bonus have anything to do with the Pirate Faction Battleship rebalance?
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 19:49:00 -
[159] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: I am comparing cruise missile damage to torpedo damage. What does their damage without a hull bonus have anything to do with the Pirate Faction Battleship rebalance? The issue is that things are being unnecessarily taken away from a ship that is considered to be UP. And in this case, the nerfs far exceed the buffs. The nerf of the new hull having Cruise missiles that do more damage than the old hull did with torps. With better damage application, at longer range.
Oh woe, I wish all my favorite ships would get such nerfs. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 19:54:00 -
[160] - Quote
Fabulous Rod wrote:The facts prove you wrong. Fact is, you haven't posted any fit that supplies your claims, you just went on about light drones and torps.
Pretty much almost all facts point towards the new hull doing better with cruise missiles than the old one with torps.
Kaarous Aldurald wrote:Because light drones, apparently.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 20:33:00 -
[161] - Quote
Fabulous Rod wrote: All the loot is nearby, and not scattered like it is when you are sniping, you don't have to remain stationary to deal your damage either and can be moving towards your objective. Weren't you complaining just a while ago that the Rattlesnake lost sniping viability? Now it's good that you are not sniping for looting?
If you mention loot, I imagine you are talking about PvE.
You said the damage bonus is only useful against kin and therm weak targets. Name me some rat types that are not at least secondary vulnerable to one of these two. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.28 20:41:00 -
[162] - Quote
Fabulous Rod wrote: there are many missions and situations where a torpedo Rattlesnake is preferable. Its far easier to manage than a Golem and you can deal with neut/nos better. Please post that fit, would like to see you provide solid "facts".
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 09:37:00 -
[163] - Quote
ISD Ezwal wrote:Sniper Smith wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! In the future, how abou rather than removing their posts, you could also remove their posting ability ? And/or ability to log in :) Then maybe you wouldn't need to come back here twice a day to delete pages upon pages.. CCL members, myself included, do not have the ability to ban people from the forum. CCP however has. Rest assured that if we find multiple rule infractions by the same poster, CCP will get notified in full. At CCP's discretion this can lead to consequences for the poster in question. I hope that clarifies it a bit. *tinfoil hat*
Meaning, that CCP wants a certain troll to disrupt this discussion? I mean, 108 posts were deleted again, most that I remember were either done by this one person or a reply to him, posted in under 36 hours, and they didn't take any action for the nth time.
It's a conspiracy!
*/tinfoil off*
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 10:15:00 -
[164] - Quote
Xequecal wrote:Ishtars are also a horrible problem, you're shooting right into their T2 resists in both long range and short range engagements. Or you could swap missiles, and if the Ishtar pilot suspected you fly a rattlesnake fitting accordingly, he is in for a world of hurt. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 12:12:00 -
[165] - Quote
ISD Ezwal wrote:Omnathious Deninard wrote:Anyone keeping track, who has post more times in this thread CCP Rise or ISD Ezwal? CCP Rise 10 - ISD Ezwal 7. As it should be. It would be sad if I happen to outpost a Dev in his own feedback thread, as that would mean it keeps on derailing. Now CCP Rise 10 - ISD Ezwal 16?
[Insert explanation about thread life cycles here]... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 13:19:00 -
[166] - Quote
And a good morning to you, I was getting kinda bored. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 13:49:00 -
[167] - Quote
Fabulous Rod wrote: People are mostly saying they don't like the changes. I haven't seen anyone credible saying it.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 13:53:00 -
[168] - Quote
Fabulous Rod wrote:Sorry, heavy drones still suck even with the changes. Sentries aren't very good on the Rattlesnake either since the omni nerf.
1 web or warp disruption locks down all your drone dps or it gets killed outright because its so much easier to apply DPS to 1 target than 5.
It will be amusing to wait and see how many people jump onto this "amazing" pvp ship you guys keep raving about, because it is all hearsay at this point. I haven't seen anyone credible saying its good or any threads about how awesome it is going to be at all. People are mostly saying they don't like the changes. So basically, what you are saying is, that since Battleships should use their 125mbps (or 50 in this case) on drones that suck, it's a mistake to use drone battleships, and everyone should use worms and gilas instead?
Or what?
We should use a battleship for it's sub-sized drones? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 13:56:00 -
[169] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote: People are mostly saying they don't like the changes. I haven't seen anyone credible saying it. you need to read the thread again, the vast majority of people are complaining about the changes. Burden of proof is on you. Who is credible that is saying the Rattlesnake is going to be "oh so amazing" in pvp? no one. The most credible person - and the only credible person - in this thread lately is the one who has a whole fleet doctrine of one of the largest alliances in game named after him, and he likes the changes.
My proof.
Show me someone at least as credible opposing it.
Burden of proof is on you.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 14:04:00 -
[170] - Quote
Ok, so show us a credible person opposing these changes.
Show a credible fit that was good for the majority of level four missions on the old Rattlesnake, and the new Rattlesnake cannot do it better. Or show a PvP fit that was good in most of the PvP encounters and the new snake cannot do it better.
Your reluctance to support any of your claims discredits you more than any of your opposers could. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
60
|
Posted - 2014.05.29 14:32:00 -
[171] - Quote
Fabulous Rod wrote:Doggy Dogwoofwoof wrote:[ a Caracle gets less DPS with them than a snake does, and it has 400 DPS. so snake would have 450 DPS with RLMLs "A Caracal with three BCUs, and T2 missiles will do 409 DPS frontloaded, 227 continuous." Good thing the 227 continous you just posted is still less than what the Rattlesnake gets to it's kin/therm missiles, and that it's kin/therm missiles do around the same damage to most EM or Exp vulnerable rats than the Caracal does to thosewith Mjolnir or Nova. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
61
|
Posted - 2014.05.29 14:47:00 -
[172] - Quote
So I decided to do what the Rattlesnake does best, afk in a mission while you do something else, and browse the topic...Fabulous Rod wrote:I'm very glad you decided to not ruin the Rattlesnake but why did the missile velocity bonus need to be removed? And I laughed. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
61
|
Posted - 2014.05.29 14:53:00 -
[173] - Quote
Fabulous Rod wrote:Aken Thrawn wrote:I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.
I could cope with the drone changes but the drone bay reduction simply kills the ship for me.
With all the time it takes to skill up for a BS you should be careful when you mess with it.
Who's using Rattlesnake now? Do you have a player profile for who flies that ship?
Keep that profile in mind when you work on the new specs, please.
I'm also dissapointed with the reduce drone bay and therefore reduced versatility, although I guess I should be thankful it can still use sentries. The missile velocity bonus didn't make this ship too strong either. Nothing needed to be taken away but I suppose it could be worse. But 100 pages later sentries are bad, and the missile velocity bonus makes the ship good? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
62
|
Posted - 2014.05.29 15:06:00 -
[174] - Quote
Fabulous Rod wrote:The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots than it deserves?
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
62
|
Posted - 2014.05.29 15:08:00 -
[175] - Quote
Fabulous Rod wrote: I immortalized your idiocy in my sig so people will just know right off the bat that you are too stupid to be taken seriously.
Quote:In reference to the Rattlesnake: If you passive tank, you're doing it wrong. - Kaarous Aldurald Yet you show us not how it is done right with a passive tank, how it can be better than the numerous good active tank fits posted in this thread.
How should anyone take you seriously so? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
62
|
Posted - 2014.05.29 15:13:00 -
[176] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots than it deserves? other pirate faction battleships have 20 slots. Except those that do not.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
63
|
Posted - 2014.05.29 15:18:00 -
[177] - Quote
Fabulous Rod wrote:concede a point for once in your life. Show a good fit for once in your life. One that's useful in many situations, and the new Snake cannot do better. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
63
|
Posted - 2014.05.29 15:22:00 -
[178] - Quote
Fabulous Rod wrote:just stop posting, clown. Nobody can take an idiot you seriously. Just stop clowning around.
And post your fit.
That is, if you want anyone to take you seriously. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
63
|
Posted - 2014.05.29 16:02:00 -
[179] - Quote
Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
63
|
Posted - 2014.05.29 16:03:00 -
[180] - Quote
Fabulous Rod wrote:The Rattlesnake is the best suited battleship for passive shield tanking in the game.
Think before you post. Kaadoofus alt. That doesn't mean it's a good idea.
Think before you post.
Or if you post, post a good fit that's not just a niche but versatile. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
65
|
Posted - 2014.05.29 16:09:00 -
[181] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. it is amazing the number of you morons who can only think in terms of DPS. It is amazing how you call people morons and still have your posting rights.
It's amazing how you imply a combat battleship's purpose is not dps.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
65
|
Posted - 2014.05.29 16:14:00 -
[182] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I might add that the Rattlesnake isn't capable of doing any more damage with heavy or sentry drones with these changes I might add it does a lot more damage with missiles, and has bonuses to launcher types it didn't have to before. More narrow, dps-centric thinking. Says the person crying about drone dps. "Apparently, because of light drones." Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 16:27:00 -
[183] - Quote
Fabulous Rod wrote:KaDa en Bauldry wrote:It's amazing how you imply a combat battleship's purpose is not dps.
we already have a missile pirate faction battleship. this one has a half-assed focus on drones. the creative possibilities of having a 400m3 drone bay are being destroyed. As is its torpedo viability. As is its effectiveness of highly useful light and medium drones. This one has a badass focus on dps that the missile pirate faction battleship cannot rival. It's the best split-weapon system ship in the game, as they don't have a rivaly on the highslots.
The old Rattlesnake's torpedo viability is being overtaken by the new Rattlesnake's Cruise missile viability, which you either ignore in your posts, or ridicule as apples to oranges. But to make it clear: The new Rattlesnake does more damage with Cruise missiles than the old one did with Torps, at better ranges, and as such the hull got bonused in this aspect.
A 400m3 dronebay would be overkill on such a powerful battleship.
Medium drones are not highly useful in their current form. Light drones... Well, I can live with effectiveness lost on light drones. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 16:35:00 -
[184] - Quote
Fabulous Rod wrote:Haven't you embarrassed yourself enough in this thread, clown? See my sig. When will you stop the clowning around, and post your fit? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 16:39:00 -
[185] - Quote
Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:the golems 100% bonus damage to missiles and has explosion velocity bonuses as well and to all damage types, not just two. The Golem has 4 launchers and doesn't get bonused heavy/sentry drones. re-read and try again. We weren't talking about drones. or just see my sig for laughs. You were talking about ships.
He is right. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 16:48:00 -
[186] - Quote
Fabulous Rod wrote:I proved him wrong. So, when are you staring to prove people wrong by showing us your fit?
Fabulous Rod wrote:Sentry and heavy drones are rarely used on a RS fit for what it does best, passive shield tanking. So Why would you use a pirate battleship with formerly 125 bandwidth, if not for it's 125mbps bandwidth?
But I'm really curious, and waiting for you to show how the fit is where it does what it does best the best. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
66
|
Posted - 2014.05.29 17:02:00 -
[187] - Quote
Fabulous Rod wrote:Kaarous Aldurald wrote:KaDa en Bauldry wrote:Fabulous Rod wrote:I proved him wrong. So, when are you staring to prove people wrong by showing us your fit? About as soon as he actually proves me wrong, instead of leaping to conclusions based on his functional illiteracy. see my sig. You are clearly an idiot. Does anyone here take that kid seriously? My, what well-thought out points you have there.
How about posting your fit, so people can at least try to start and take you seriously.
Hint: atmo no one is. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
67
|
Posted - 2014.05.29 17:09:00 -
[188] - Quote
Fabulous Rod wrote:How much do you have to discredit yourself and make yourself look like a moron before every dev knows to skip over your post? Do you think you are winning? Unlike you, who provide a viable fit of your current Rattlesnake for content it's weightclass should handle, and then show how the new one cannot do anything nearly as good, and then explain how that is bad.
Oh, wait, you haven't shown your fit yet. You must have forgotten about it, good thing I remind you about it, so please, you have the floor, and the audience. Those of them not ignoring you at least. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
67
|
Posted - 2014.05.29 17:23:00 -
[189] - Quote
Fabulous Rod wrote:Passive tanking is an aim for a lot of people. Do you like to passive tank outside Jita 4-4, or someplace else?
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
68
|
Posted - 2014.05.29 17:32:00 -
[190] - Quote
Mike Voidstar wrote:As far as the passive tank thing goes...
It's not wrong to passive tank a Rattlesnake at all. It's not going to be a good PVP fit, but PVE works on a sliding scale between DPS and Tank, and the more of one that you have the less of the other you need. If you were doing a lot of PvE against a faction like Bloodraiders it is exceptionally useful, and certainly the Rattler has a sufficient passive tank for most general PvE use, well beyond what it needs if you focus on sniping.
Both sides of that particular argument are being silly. There is a place for most everything, and few things are wrong in absolute terms. How about running a drone-bonused battleship passively tanked without sentries and heavies as those he claimed to be not well-suited for that particular playstyle?
Also, against blood raiders, I don't run many missions, but isn't remembering and shooting the ones that neut enough? That's how I play against them at least, and it worked fine before on my non-capstable fit. Also, if we are talking about passive and blood raiders, we mean absolutely passive, no active hardeners, right? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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KaDa en Bauldry
Aliastra Gallente Federation
68
|
Posted - 2014.05.29 17:39:00 -
[191] - Quote
Fabulous Rod wrote:baltec1 wrote:Fabulous Rod wrote:your aims are not my aims. Passive tanking is an aim for a lot of people. Think before you post. Seriously, why is it only these handful of idiots who are happy with these rattlesnake changes? Its only you who isnt happy. Only me who isn't happy? Thanks for doing my job for me. You frustrated and desperate clowns just discredit yourselves with every post at this point. Tell me, what does it feel like to always be filling the void? I know you have been living on these forums throwing your worthless 2 cents in every thread for few years now. It must really suck to be you. You know what I love. Nomatter who wins the argument here, I still win. But you aren't going to win the argument either. Such a proud proclamation of being a troll, admiting that your aim is not to prevent any change or anything, just doing what you have been doing so far.
One could consider the current version of the Rattlesnake going live as having won the argument, you are not preventing that, and never even really tried to. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
68
|
Posted - 2014.05.29 17:46:00 -
[192] - Quote
Kaarous Aldurald wrote:And after Rod and his alts went on a fifty page attack against me personally, being specifically allowed by the moderators to continue this for two straight weeks. I think Ezwal (spelling?) said he can only delete posts, taking people's posting rights is something CCP does.
Now, why CCP lets him to do so... Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
68
|
Posted - 2014.05.29 17:55:00 -
[193] - Quote
Fabulous Rod wrote:The pvp benefits of being nos/neut immune are obvious. Show that fit please.
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
69
|
Posted - 2014.05.29 18:01:00 -
[194] - Quote
Mike Voidstar wrote:I seriously doubt he never uses either sentries or heavies. His goalposts are far to mobile for that to be true. Unless he never uses the ship, or uses it in hisec exploration sites or such, like L3s.
Which one more likely? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
69
|
Posted - 2014.05.29 18:05:00 -
[195] - Quote
Fabulous Rod wrote:look at all these no-life re+ards in a fit. lol. I love it when people can't admit they are wrong. H I L A R I O U S. see my sig. Do I also get to see an editing of this? *waits* Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
69
|
Posted - 2014.05.29 18:06:00 -
[196] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Mike Voidstar wrote:I seriously doubt he never uses either sentries or heavies. His goalposts are far to mobile for that to be true. Unless he never uses the ship, or uses it in hisec exploration sites or such, like L3s. Which one more likely? He has never used it or any other battleships. This is simply him trolling an important feedback thread. Any theory on why that is allowed? Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
KaDa en Bauldry
Aliastra Gallente Federation
70
|
Posted - 2014.05.29 19:01:00 -
[197] - Quote
Fabulous Rod wrote: is supposed to be. The Rattlesnake used to be a missile ship, while the Armageddon was a Laser ship. Now both are droneships.
CCP changes roles all the time. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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